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Directional Animated Vendors #400
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RSI Diff Bot; head commit f67c965 merging into 287f33c Resources/Textures/Objects/Consumable/Drinks/bay_drinks.rsi
Resources/Textures/Objects/Consumable/Drinks/milkmini.rsi
Resources/Textures/Objects/Consumable/Drinks/milkminichoco.rsi
Resources/Textures/Objects/Consumable/Drinks/shakerblack.rsi
Resources/Textures/Objects/Consumable/Drinks/shakerblue.rsi
Resources/Textures/Objects/Consumable/Drinks/shakerred.rsi
Resources/Textures/Objects/Consumable/Food/bay_food.rsi
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This reverts commit f293866.
The ODJ requests were fitness stuff and barber stuff which has been on my list forever. The fitness stuff has animations and stuff too but not implemented. Needs to be on use. All the food sprites iirc have entities as I implemented all them for myself to make the vendors complete e.g. solsnacks/ mars vend / kawaii vend thing nipon tan. There’s however lots of unused sprites for the smart fridges etc which were 32x64 as well as all the storage visuals for a lot of the fridges, intend to do them at a later date. |
Damn, I was going to add the |
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is every vendor resprited here? Donut vend, boardgame vend & solaris coffee vend seems to be the same.
No. And why did you request changes for this question? I don't have the ability to make said resprites for the vendors that don't have resprites. |
draw them :) |
No. I'll just close this PR and we get nothing. Please don't require me to make sprites. I'm not that kind of artist. |
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This needs an issue opened with all the unsprited vendors
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Approving because anything additional to this can be a different PR. It's been merged for months on DS since I added them so lets get it merged proper.
# Description #400 added 4 new vendors that were never implemented in the game's spawners, so they never actually appeared ingame. This PR adds them to random vendor spawners, so that they'll show up on stations. # Changelog :cl: - add: SweatMAX, "hot foods", Mars Mart, and Nippon-tan vendors have all been added to vendor spawners.
* ling gamemode * more shit * gaming * Update game_presets.yml * Update secret_weights.yml * gaming 2 * shittery * fart * fart 2 * gorbing * balance stasis again * fart * goobing * chat is this real? * real. * g * fucking chemical regen i fucking hate it i hate you i hate everythi * fart * fart 2 * Add _timing * fart 3 * fart 5 * fart 6: electrical boogaloo --------- Co-authored-by: whateverusername0 <whateveremail> Co-authored-by: Aidenkrz <[email protected]>
Fix Mice Eating Uranium
Description
This PR adds in new sprites for vending machines, imported from Baystation12. These sprites are notably different from /tg/station sprites in that they include directional facings, and aren't just mono direction. This allows mappers to have more variety in how they can arrange rooms. But more importantly, it's also something that is desperately wanted by #395 so that hostile vending machines actually face people that they're trying to attack.