-
Notifications
You must be signed in to change notification settings - Fork 165
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Port Justice Department From DeltaV #675
Port Justice Department From DeltaV #675
Conversation
RSI Diff Bot; head commit 0a50c5d merging into 4a6ad8c Resources/Textures/DeltaV/Clothing/Ears/Headsets/justice.rsi
Resources/Textures/DeltaV/Clothing/Head/Hats/cj_toque.rsi
Resources/Textures/DeltaV/Clothing/Neck/Cloaks/cjcloak.rsi
Resources/Textures/DeltaV/Clothing/Neck/Misc/prosecutorbadge.rsi
Resources/Textures/DeltaV/Clothing/Neck/mantles/cjmantle.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/Coats/cjrobe.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/Vests/clerkvest.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/cj.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/clerk.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/prosecutorred.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/cj.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/cj_white.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/cjformal.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/clerk.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/prosecutorred.rsi
Resources/Textures/DeltaV/Interface/Misc/job_icons.rsi
Resources/Textures/DeltaV/Markers/jobs.rsi
Resources/Textures/DeltaV/Objects/Devices/encryption_keys.rsi
Resources/Textures/DeltaV/Objects/Devices/pda.rsi
Resources/Textures/DeltaV/Objects/Misc/stamps.rsi
Resources/Textures/DeltaV/Objects/Specific/Justice/gavel.rsi
Resources/Textures/DeltaV/Objects/Specific/Justice/trialtimer.rsi
Resources/Textures/DeltaV/Structures/Doors/Airlocks/Glass/justice.rsi
Resources/Textures/DeltaV/Structures/Doors/Airlocks/Standard/justice.rsi
Resources/Textures/DeltaV/Structures/Wallmounts/signs.rsi
Resources/Textures/Structures/Storage/closet.rsi
|
No, no no no. |
this is needed for all future updates |
Delta playerbase hates everything good + they don't understand roleplay (essential for a roleplay-based department) + most of them refuse to read space law and SOP or even the game rules + the department was unfinished at time of release which caused sec mains to have a permanent hateboner for it + the things that made it bad were fixed a month ago + it loses so much potential from being only on Delta because it is NOT taken seriously over there at all + L + ratio But I like to think that it'd work better for a roleplay-based codebase such as EE. |
Security needs an opposing force to prevent what people call "ShitSec". Space law is supposed to do that, but it doesn't work in a multitude of servers. Having an entire department that revolves around keeping security in check WITH space law, while being good for roleplay, is honestly THE solution, unless those of you who oppose have a better one that doesn't include admin intervention. I think this is a great department to have, in the right hands. |
The more the Delta playerbase hates something, the more it's worth porting as a general rule. To succinctly sum up what Leo said - at the risk of appearing facetious - Delta V, broadly generalised, is more concerned as a whole about mechanical advantages, meming and shitter behaviour, and exerting their own generally infantile will on the station and community as a whole. Justice, originally intended to be a more serious department, would work for a more conscientious playerbase, stronger admin intervention, and generally better players, to fulfill its role of facilitating security efforts and general station upkeep. If you don't want it to turn out like Delta, put better players in Security and Justice - and, well, pretty much every department. Plus, as mentioned, it's an integral part of Delta V's maps and general SOP, even if you disagree with Security having any checks or balances; it's gotta happen unless you're reworking it more or less from the ground up. |
Once we get Delta-V maps ported; there'll be variants made without the Justice department (primarily as we don't have SoP or SL guidebooked). This is needed for future departments. About above ^ |
Also, this is being set to draft until the TODO is done. |
Not my TODO, not going to fucking do that. Fuck no. This is a cherry-pick of a content PR required so that we can continue doing our work of cherry-picking Delta. This PR changes literally nothing about how our codebase plays. Our maps still have Lawyer, none of the new jobs even spawn in maps. I'm re-opening this PR. |
didn't realise it was in quotes lol |
It's a horribly implemented department in every aspect that fails at the whiteboard suggestion stage. It takes an aspect of the game(courtroom rp) that isn't meant to be an every round thing, that suffers from players meandering through the roleplay of it because and has to have a number of things line up perfectly to happen and usually is just ten minutes of people taking forever to type. Courtroom RP should've had attention given to it, some rules refined for Lawyers and those that wished to engage in it, but the solution was to make the process as quick and painless as possible. Not to butcher SOP, space law, every map, and the flow of the round by trying to make it not only happen every round(still doesn't happen lmao) and to make it so it takes even LONGER to get through it. It doesn't aid rp, it doesn't introduce more interesting scenarios, and it bogs down the majority of the game elsewhere. There are zero positives related to the Justice Department. Anyways I'm merging. |
Description
This ports DeltaV-Station/Delta-v#660
Changelog 🆑 Leo, Velcroboy, and Timemaster