This is a showcase project made in UE4, demonstrating custom physics network replication and multiple collision synchronization. Features a portal system that teleports physical objects and players and should work in multiplayer. Set up to run on SpatialOS cloud server.
Using UE4 SpatialOS version 4.26
TODO:
- abstract the network replication into a component
- convert position replication to RPC
- put the portal logic into the portal BP
- consolidate material
- fix multiplayer player rotation on teleport