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SpatialOSExperiments

This is a showcase project made in UE4, demonstrating custom physics network replication and multiple collision synchronization. Features a portal system that teleports physical objects and players and should work in multiplayer. Set up to run on SpatialOS cloud server.

Using UE4 SpatialOS version 4.26

TODO:

  • abstract the network replication into a component
  • convert position replication to RPC
  • put the portal logic into the portal BP
  • consolidate material
  • fix multiplayer player rotation on teleport

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