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A pygame representation of beacon-based robot localization via a particle filter and a C implementation of a particle filter for embedded

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Sl-L/Particle-filter-tests

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File description

  • The file graphics.py is a simple pygame representation of the problem of calculating a robot's position using beacons
  • particle_filter.c is a C implementation of a particle filter that uses RSSI measurements to calculate the robot's position

Notes

  • graphics.py doesn't use particle_filter.c
  • graphics.py is mean't for conceptual analysis
  • The main() function in particle_filter.c is a usage example
  • The particle filter implementation in particle_filter.c is meant for embedded

TO-DO

Priority

  • Test and benchmark the particle filter implementation on a nRF5340's app core
  • Properly document usage of the implementation

If there's time

  • Add a comfortable way of changing sim setting on graphics.py

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A pygame representation of beacon-based robot localization via a particle filter and a C implementation of a particle filter for embedded

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