Releases: SlashScreen/skelerealms
Alpha 0.6
This release breaks everything. Sorry!
The main features of this release are:
- Rearchitecting how entities are stored on disk to be more flexible and godot-like by using nodes and packed scenes instead of convoluted resources.
- More complete docs in-repo.
- Removing many features that I deemed out-of-scope for the project, or needlessly tied the infrastructure to arbitrary implementations. (If you relied on these, I may re-add some of them as optional add-ons to Skelerealms, like stealth.)
This feature will not be bug- or oversight-free. If I forgot something or broke something, open an issue. Also, I understand the project is a bit disorganized; I will be more organized and complete in the future.
The focus of 0.7 will be: the savegame system.
What's Changed
- Data rearchitect by @SlashScreen in #16
Full Changelog: 0.5...0.6
0.5
I just re-did the git repository. 0.5 released some time ago, but there was no release for here.
1.2.1
Large culmination of updates from the past month of working on my own project.
Changes Overview:
- Made perception work better
- Multithreaded scene loading
- Crime system now has witnesses
- New AI module: Default crime reaction
- NPC Spawner - dynamically generate NPCs based on base data
- More helpful print statements
- New pause mode for opening up the console as to not open the pause menu
- New component debug printout for use with a cheats console (I'm using GDShell)
- New filters for shopkeepers
- New callbacks for easier translation/custom tooltip messages
- Convenience functions
- Item tags system
- Drawing and lowering weapons
- New gizmos
- More reliable position sync when using world NPCs/Items (It's just a button)
alpha.1.1.1- Hotfix
Hotfix because I broke GOAP in a way my tests didn't cover. Whoops. I'll have to test for that in the future.
v alpha.1.1
BRIEF SUMMARY:
- Fixed tests
- Fixed portals
- Fixed errors with hiding global classes
- Brought in some changes from my own project
- Door warping now sorta works
Full Changelog: alpha...alpha.1.1
Alpha v1.0
It is now released upon the world. It may have bugs and some features are lacking a little bit, but I am dog-fooding it, and so it will improve as I encounter errors or annoyances in my own project.
If you have any questions or concerns, or bugs you've found, open an issue!