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Releases: SlashScreen/skelerealms

Alpha 0.6

28 Aug 06:47
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This release breaks everything. Sorry!

The main features of this release are:

  • Rearchitecting how entities are stored on disk to be more flexible and godot-like by using nodes and packed scenes instead of convoluted resources.
  • More complete docs in-repo.
  • Removing many features that I deemed out-of-scope for the project, or needlessly tied the infrastructure to arbitrary implementations. (If you relied on these, I may re-add some of them as optional add-ons to Skelerealms, like stealth.)

This feature will not be bug- or oversight-free. If I forgot something or broke something, open an issue. Also, I understand the project is a bit disorganized; I will be more organized and complete in the future.

The focus of 0.7 will be: the savegame system.

What's Changed

Full Changelog: 0.5...0.6

0.5

23 Jun 02:03
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0.5 Pre-release
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I just re-did the git repository. 0.5 released some time ago, but there was no release for here.

1.2.1

23 Aug 21:46
72ca89b
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1.2.1 Pre-release
Pre-release

Large culmination of updates from the past month of working on my own project.

Changes Overview:

  • Made perception work better
  • Multithreaded scene loading
  • Crime system now has witnesses
  • New AI module: Default crime reaction
  • NPC Spawner - dynamically generate NPCs based on base data
  • More helpful print statements
  • New pause mode for opening up the console as to not open the pause menu
  • New component debug printout for use with a cheats console (I'm using GDShell)
  • New filters for shopkeepers
  • New callbacks for easier translation/custom tooltip messages
  • Convenience functions
  • Item tags system
  • Drawing and lowering weapons
  • New gizmos
  • More reliable position sync when using world NPCs/Items (It's just a button)

alpha.1.1.1- Hotfix

16 Jul 11:08
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alpha.1.1.1- Hotfix Pre-release
Pre-release

Hotfix because I broke GOAP in a way my tests didn't cover. Whoops. I'll have to test for that in the future.

v alpha.1.1

12 Jul 04:16
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v alpha.1.1 Pre-release
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BRIEF SUMMARY:

  • Fixed tests
  • Fixed portals
  • Fixed errors with hiding global classes
  • Brought in some changes from my own project
  • Door warping now sorta works

Full Changelog: alpha...alpha.1.1

Alpha v1.0

04 Jul 03:56
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Alpha v1.0 Pre-release
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It is now released upon the world. It may have bugs and some features are lacking a little bit, but I am dog-fooding it, and so it will improve as I encounter errors or annoyances in my own project.
If you have any questions or concerns, or bugs you've found, open an issue!