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Releases: SmileYzn/AccuracyFix

Fixed bad file load

12 Sep 17:59
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Fixed bad file load from GLIBC and GLIBCXX

Fixed flashbang check

27 Aug 14:36
3306f58
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  • Fixed a issue that prevent from flash bang blind light works correctly.

Added variable to enable / disable jump shots

19 Aug 13:05
a6a0017
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Added variable to enable / disable jump shots

// Fix traceline while player is jumping
//
// 0 Player must be on ground to traceline (FL_ONGROUND)
// 1 Fix is apply for all conditions
//
// Default "0"
//
af_jump_fix "0"

Load plugin when Metamod start

13 Aug 01:41
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  • Load plugin when Metamod start;
  • Update Metamod SDK;
  • Remove unused recoil control code;

Bugfix released - Jumping shots

12 Aug 17:57
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  • Check trace-line only when player is on ground

Bugfix Release

21 Jun 15:01
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This is a new bugfix release

  • Fixed execution of accuracyfix.cfg file;
  • Fixed execution of TraceLine function check for hit;

Bugfix Release

17 Jun 14:39
4180dc4
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  • Do not trace line if player is not in ground, that fix jumping shots 👍
  • Check if traceline really hit something with flFraction check;
  • Bump version to 1.1.0
  • Bump to latest CSSDK, ReHLDS and ReGameDLL_CS versions;
  • Check for slash position to genereate accuracy fix string path;

Thanks to @ShadowsAdi for tips 🙏

Fixed Cmd_Post return value

09 Mar 13:19
e602b60
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Fixed Cmd_Post return value

Bugfix release

01 Mar 14:59
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  • Fixed cvar pointer registration to prevent crash
  • Fixed vector calculation
  • Check path to prevent crash

Optimized code and rework for new values of trace line distances

09 Feb 16:20
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Optimized code and rework for new values of trace line distances