Releases: SomeCrazyGuy/LiveINI-Starfield
Heap Scanner, more settings
Added Heap scanner for class instances, still needs work as the game reallocates memory more often that previous bethesda games. Added RendererQualityPref settings and RegSetting settings for about 23 more tweakable options.
New AOB scan tab, faster RTTI lookup
under the hood I rewrote the vtable resolving algorithm, refactored the aob scanner, and as the big new 1.9 feature: Added AOB scan tab. Use the AOB tab to quickly create function signatures and see how specific they are in almost real time.
Potential fix for sfse users with renamed starfield.exe
I've added a second heuristic as a fallback for not finding the program "starfield.exe" by checking for any window titled "starfield". this may have false positives but should word for users who launch sfse through steam using the renamed exe method.
Laying the Groundwork
this minor release adds some changes under the hood to enable future aob scanning, dynamic class instance finding, and heap analysis.
Full Changelog: v1.7.0...v1.8.1
Version 1.7
performance and rendering improvements, should have lower cpu and gpu usage in settings tab. cleaned up several compiler warnings.
1.5.1 release
Added RTTI decoder, you can scan for class instances in cheat engine by searching for the rtti vtable pointer. UI tweaks, build Tweaks.
v1.4.0 Release
First Github Release