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============================= FAR FUTURE TECHNOLOGIES 0.3.1 ============================= This is a pack containing far-future but possible propulsion technologies. These might not be possible today, but the physics works out, and might be feasible within the next 100 years. ============ DEPENDENCIES ============ Required: - B9PartSwitch (2.4.5) - Community Resource Pack (1.0.0) - ModuleManager (v3.1.0) - CryoTanks (1.0.3) Recommended - Community Tech Tree (v2.2+) ============ INSTALLATION ============ To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so. I highly recommend the use of the Community Tech Tree (http://forum.kerbalspaceprogram.com/threads/100385-Community-Tech-Tree-1-0), without this you will have problems with balance ======= KSP-AVC ======= This mod is compatible with KSP-AVC version checking. For a comprehensive version checking experience, please download the appropriate plugin (http://forum.kerbalspaceprogram.com/threads/79745). ========= LICENSING ========= The cfgs and code in this pack are distributed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode). You are free to share and adapt the materials only for non-commercial purposes and when providing appropriate attribution. Any derivatives must be distributed under the same license. The art assets in this pack (all models and textures) are distributed under an All Rights Reserved License. You may not redistribute or re-use these assets without express permission from me. Module Manager is distributed under its own licence (CC-SA). Please find source code and more details at https://github.com/sarbian/ModuleManager The Community Resource pack by RoverDude is also distributed under its own license. B9PartSwitch by blowfish is also distributed under its own license.
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