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Zombie Muting #208

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Zombie Muting #208

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Mooshua
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@Mooshua Mooshua commented Mar 31, 2024

Prevent humans from hearing zombies when zr_zombie_mute is enabled. Zombies can speak to zombies, and humans can speak to zombies and humans. Admins can bypass this mute and speak to humans as a zombie if configured.

This has not been tested, but builds fine.

  • zr_zombie_mute <bool> enables/disables zombie muting globally
  • zr_zombie_mute_bypass <adminflags> sets adminflags that are allowed to speak as zombies

@Mooshua
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Mooshua commented Mar 31, 2024

Aw crud, it looks like my editor did some "automagic" formatting. If it creates any merge conflicts let me know and I'll force-push to undo all that junk.

Mooshua added 2 commits March 30, 2024 22:55
- Update IsHearing detour hook to include a call to ZEPlayer->IsMutedToTeam()
- Update ZE_UpdateMute to use ZEPlayer->SetMutedToTeam() instead of ZEPlayer->SetMuted().
@Vauff
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Vauff commented May 2, 2024

Do you know of any servers that want to test this with players? Sorry this has sat for a bit, we just usually try to live test things, especially a player count reliant feature like this. However none of the communities involved with the dev team were interested in enabling it. Though there's no issue with the convar toggle of course, as long as we know it works.

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