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In Final Fantasy XVI, the maximum dynamic resolution never exceeds 95% (for example, if the output resolution is 1920x1080, the dynamic resolution will not go higher than 1824x1026 under any circumstances). I tried adjusting the dynamic resolution settings under the DLSS section in Special K, but unfortunately, it doesn’t seem to work. In FFXVIFix, there is an option to achieve 100% resolution with dynamic scaling, and it would be great to have the same functionality in Special K so we wouldn't need to install FFXVIFix separately.
Thank you for all the great work you're doing!
The text was updated successfully, but these errors were encountered:
I really do not want to duplicate too much of FFXVIFix's functionality, that is code I am not familiar with that I would have to maintain.
Nearly all of Lyall's mods work flawlessly with Special K, and you can auto-load them. Auto-loading ASI files is setup by default for that game, in fact.
Alright, got it, thanks! So, just to confirm, I don’t need to adjust any settings in Special K or disable anything in the FFXVIFix config—there’s no conflict between them, right? I understand that many of Special K's functions overlap with FFXVIFix, but which one takes priority and will override the other's settings?
In Final Fantasy XVI, the maximum dynamic resolution never exceeds 95% (for example, if the output resolution is 1920x1080, the dynamic resolution will not go higher than 1824x1026 under any circumstances). I tried adjusting the dynamic resolution settings under the DLSS section in Special K, but unfortunately, it doesn’t seem to work. In FFXVIFix, there is an option to achieve 100% resolution with dynamic scaling, and it would be great to have the same functionality in Special K so we wouldn't need to install FFXVIFix separately.
Thank you for all the great work you're doing!
The text was updated successfully, but these errors were encountered: