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December 27, 2024 05:52 9m 1s
Slight performance tweak for D3D11_**SetShader_Override (...) and D3…
Builds #1896: Commit daa2594 pushed by Kaldaien
December 27, 2024 04:55 8m 48s main
December 27, 2024 04:55 8m 48s
Fixed incorrect Reflex eligibility checks introduced in 24.12.27
Builds #1895: Commit 19dcd12 pushed by Kaldaien
December 27, 2024 03:10 8m 57s main
December 27, 2024 03:10 8m 57s
Various D3D11 state tracking optimizations
Builds #1894: Commit 2be3c42 pushed by Kaldaien
December 27, 2024 02:44 8m 49s main
December 27, 2024 02:44 8m 49s
Optimize D3D11 HDR processing to avoid creating timer queries unless …
Builds #1893: Commit 61c1926 pushed by Kaldaien
December 27, 2024 01:05 9m 7s main
December 27, 2024 01:05 9m 7s
Added missing draw call information to Reflex latency markers in D3D1…
Builds #1891: Commit ea98b7e pushed by Kaldaien
December 26, 2024 22:47 9m 23s main
December 26, 2024 22:47 9m 23s
Optimized D3D11 state tracking for SetShaderResources and removed unn…
Builds #1890: Commit 6a30acb pushed by Kaldaien
December 26, 2024 22:23 9m 16s main
December 26, 2024 22:23 9m 16s
Disable FP exceptions the correct way
Builds #1889: Commit b827b92 pushed by Kaldaien
December 26, 2024 19:26 9m 4s main
December 26, 2024 19:26 9m 4s
Disabled floating-point exception handling when ResizeTargets is call…
Builds #1888: Commit bc9c355 pushed by Kaldaien
December 26, 2024 19:19 9m 12s main
December 26, 2024 19:19 9m 12s
Fixed potential deadlock in RenoDX mods, the ones that do not check f…
Builds #1887: Commit c2cd3bc pushed by Kaldaien
December 26, 2024 18:50 7m 39s main
December 26, 2024 18:50 7m 39s
Added internal settings to control D3D11 state tracking for map/unmap…
Builds #1886: Commit 5505a19 pushed by Kaldaien
December 26, 2024 17:47 9m 12s main
December 26, 2024 17:47 9m 12s
Improved compatibility with RenoDX mods, even the ones that do not ch…
Builds #1883: Commit 452ef2e pushed by Kaldaien
December 25, 2024 19:24 8m 28s main
December 25, 2024 19:24 8m 28s
Create an IDXGIFactory2 rather than IDXGIFactory when initializing ho…
Builds #1882: Commit 2582b00 pushed by Kaldaien
December 25, 2024 09:33 8m 35s main
December 25, 2024 09:33 8m 35s
Merry Christmas
Builds #1881: Commit c25506b pushed by Kaldaien
December 25, 2024 09:01 9m 17s main
December 25, 2024 09:01 9m 17s
Optimize performance of Get/SetMute
Builds #1880: Commit 594fae8 pushed by Kaldaien
December 25, 2024 07:29 9m 18s main
December 25, 2024 07:29 9m 18s
Reduce D3D11 state tracking overhead when HDR is enabled
Builds #1879: Commit 27dea90 pushed by Kaldaien
December 25, 2024 01:49 7m 45s main
December 25, 2024 01:49 7m 45s
Avoid destroying the SwapChain that Special K creates during initiali…
Builds #1878: Commit c8954d8 pushed by Kaldaien
December 24, 2024 21:10 9m 58s main
December 24, 2024 21:10 9m 58s
CodeQL
CodeQL #169: Scheduled
December 24, 2024 17:41 26s main
December 24, 2024 17:41 26s
Added checks to detect ReShade's incorrectly reported D3D11 immediate…
Builds #1876: Commit 970dd38 pushed by Kaldaien
December 23, 2024 09:21 9m 22s main
December 23, 2024 09:21 9m 22s