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Releases: SpiritBaker/Difficulty-and-AI

Difficulty & AI (1.33)

13 Jul 11:17

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AI should get noticeably stronger with this update.
-Restructuring nomads progression to be more like vanilla
-More aggressive AI logic for managing estates
-Improving AI logic for picking ideas.
-Reducing Scaling Difficulty and general Difficulty bonuses for AI a bit.

Difficulty & AI (1.32)

08 Feb 19:01

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Stable version for 1.32 patch

Difficulty and AI ( 1.31.5 )

10 Jul 07:18

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Oirat starts with 2 additional vassals.
Lowering capital state governing cost to 25% from 100%
Adding local governing cost to Churches and Cathedrals 5% and 10%
Adding a 100 cap for some opinion penalties, aggressive expansion, removing province from HRE, annexed vassal.
Nerfing Raze power gain a bit
Restoring the number of burghers loans to 5
Reverting professionalism increase from recruiting generals.

Difficulty and AI 2.0.4 ( 1.31.4 )

03 Jun 17:30

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Small update for 1.31.4

Difficulty and AI 2.0.3 (1.31)

22 May 09:42
42630e6

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Stopping AI from releasing a bunch of vassals when it exceeds governing capacity.
Adding a way for AI to get access to agendas.
Small changes to Monuments.
Cleaning up bonuses from Steppe Horde and Khanate Monarchy reforms.
Cavalry cost in Horde Ideas was nerfed from -33% to -20%.

Removed Free building slot from forts.
AI restrictions for making tributary subjects were moved from CB's to Subject Type.
Disabling Economy related scripts for AI. ( AI eco was generally fixed in 1.31 )
Pulling out Merc changes for now.

Difficulty & AI 2.0.1 (1.30.6)

12 Apr 15:34

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Small fixes
Moving Paris back to Champagne

Difficulty & AI 2.0

11 Apr 15:28

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Re-release
Fix for Consort bonus

Difficulty and AI 1.6.1

18 Mar 17:10

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Minor fix for Manchu mission tree

Difficulty and AI 1.6.0

18 Mar 10:54

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Major Update

Added a New Estates for Hordes
Lots of small and big changes.
Full change log in readme.

Difficulty and AI 1.5.5, MP fix

16 Nov 20:27
29750a7

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Option to disable dev-click, if it causes desync error.