Releases: SpiritBaker/Difficulty-and-AI
Difficulty & AI (1.33)
AI should get noticeably stronger with this update.
-Restructuring nomads progression to be more like vanilla
-More aggressive AI logic for managing estates
-Improving AI logic for picking ideas.
-Reducing Scaling Difficulty and general Difficulty bonuses for AI a bit.
Difficulty & AI (1.32)
Stable version for 1.32 patch
Difficulty and AI ( 1.31.5 )
Oirat starts with 2 additional vassals.
Lowering capital state governing cost to 25% from 100%
Adding local governing cost to Churches and Cathedrals 5% and 10%
Adding a 100 cap for some opinion penalties, aggressive expansion, removing province from HRE, annexed vassal.
Nerfing Raze power gain a bit
Restoring the number of burghers loans to 5
Reverting professionalism increase from recruiting generals.
Difficulty and AI 2.0.4 ( 1.31.4 )
Small update for 1.31.4
Difficulty and AI 2.0.3 (1.31)
Stopping AI from releasing a bunch of vassals when it exceeds governing capacity.
Adding a way for AI to get access to agendas.
Small changes to Monuments.
Cleaning up bonuses from Steppe Horde and Khanate Monarchy reforms.
Cavalry cost in Horde Ideas was nerfed from -33% to -20%.
Removed Free building slot from forts.
AI restrictions for making tributary subjects were moved from CB's to Subject Type.
Disabling Economy related scripts for AI. ( AI eco was generally fixed in 1.31 )
Pulling out Merc changes for now.
Difficulty & AI 2.0.1 (1.30.6)
Small fixes
Moving Paris back to Champagne
Difficulty & AI 2.0
Re-release
Fix for Consort bonus
Difficulty and AI 1.6.1
Minor fix for Manchu mission tree
Difficulty and AI 1.6.0
Major Update
Added a New Estates for Hordes
Lots of small and big changes.
Full change log in readme.
Difficulty and AI 1.5.5, MP fix
Option to disable dev-click, if it causes desync error.