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Fix meta tags and added missing elements in the HTML <head> #63

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43 changes: 30 additions & 13 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -2,27 +2,44 @@
<html lang="en">

<head>
<!-- Meta tags-->
<meta charset="UTF-8">
<title>SPWN Documentation</title>
<meta content="SPWN Documentation" property="og:title">
<meta
content="Documentation for the SPWN programming language, a language that converts code to Geometry Dash levels."
property="og:description">
<meta content="https://spu7nix.net/spwn" property="og:url">
<meta content="https://spu7nix.net/spwn/assets/spwn_logo_large.png" property="og:image">
<meta content="#72cf5f" data-react-helmet="true" name="theme-color">

<meta property="theme-color" content="#72cf5f">

<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta name="description" content="content">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<meta property="description" content="SPWN is a programming language that compiles to Geometry Dash levels. This means that you can create levels not only by using the visual representation in the GD-editor, but also by using a
verbal and abstracted representation. This is particularly useful for using GD triggers, which are not suited for
the graphical workflow of the in-game editor, especially if you want to make complicated stuff." />

<!-- Themes -->
<meta content="#72cf5f" data-react-helmet="true" name="theme-color">
<meta property="theme-color" content="#72cf5f">

<!-- Open Graph -->
<meta property="og:type" content="website" />
<meta property="og:url" content="https://spu7nix.net/spwn" />
<meta property="og:title" content="SPWN Documentation" />
<meta property="og:description" content="SPWN is a programming language that compiles to Geometry Dash levels. This means that you can create levels not only by using the visual representation in the GD-editor, but also by using a
verbal and abstracted representation. This is particularly useful for using GD triggers, which are not suited for
the graphical workflow of the in-game editor, especially if you want to make complicated stuff." />

<meta property="og:image" content="./assets/spwn_logo_smol.png" />
<meta property="og:image:width" content="128" />
<meta property="og:image:height" content="128" />

<!-- Title -->
<title>SPWN Documentation</title>

<!-- Page Icon -->
<link rel="icon" type="image/png" href="./assets/spwn_logo_smol.png" />

<!-- Libraries and vendors -->
<link rel="stylesheet" href="https://unpkg.com/[email protected]/dist/css/theme-simple-dark.css">
<link rel="stylesheet" href="//cdn.jsdelivr.net/npm/docsify-sidebar-collapse/dist/sidebar.min.css" />



<!-- CSS -->
<style>
/* Custom color theme. */
:root {
Expand Down