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Main Panel
will display the version of the addon you are using currently. You can also click the version number to copy debug Information to your clipboard
Picking a texture here will apply it as diffuse texture with alpha to your character. By default all Minecraft skins and resolutions are supported.
Use the Slim Arms button to toggle between regular skins and the Slim Skins
Displays the available head settings. All values here are locked from library overrides and not meant to be animated. #todo
Displays the available Eye Customization Settings. Most changes here need at least Material Preview Mode to be visible!
are a debug method to copy some attributes from one character to another. This was originally meant to aid during developement. Even tho almost all attributes are supported now, it should not be used as a primary way to store and use characters.
It writes / reads almost all values from the Skin Category to / from a .json file
Allows for easy cartoony expressions.
Default Value is 0.5
Dynamic Eye = 0 (Left) vs Dynamic Eye = 1 (Right)
Enables Classic Eye Target Constraint
The Track Parent Controls can set the Parent of the Tracker to either Root or Head
has been moved to Skin
Toggles IK vs FK for either Arm
0 = FK
1 = IK
You can also Snap between IK and FK. Buttons for that are in the Functions Tab
When IK is enabled, this will stretch the Arm to always reach its IK Handle
Toggles if the Torso inherit its rotation from the Hips
Toggles if the Head inherits its rotation from the Torso
will add an additional bone to mimic BPS V4 behaviour
Toggles IK vs FK for either Leg
0 = FK
1 = IK
When IK is enabled, this will stretch the Leg to always reach its IK Handle
Attempts to keep the foot level with its handle
Fancy Feet On (Left) vs Fancy Feet Off (Right)
keyframes all animatable Custom Properties (such as IK/FK etc) to create the needed curves in the timeline
uses the Smart Snapping from the Settings
if Smart Snapping is enabled:
Snaps in the seleted direction and automatically places keyframes
if Smart Snapping is disabled:
Snaps in the selected direction and does not place keyframes
Regargeting toggles if the rig is controlled by the Mixamo compatible armature or not
Show Mixamo Rig Unhides the mixamo rig for you to apply animations to
!Important! None of these Settings have an effect on the final Render
Layer 02 Viewport disables Layer 02 in the viewport Only
SubD Viewport and Render set the level of subdivision applied for the roundness respectively
Proxies toggles if proxies are displayed
Render Mesh toggles if the render Mesh is displayed
Enable Geo Nodes toggles some more expensive geo nodes in the viewport.