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Main Panel

Fxnarji edited this page Sep 8, 2025 · 2 revisions

Skin

Header

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will display the version of the addon you are using currently. You can also click the version number to copy debug Information to your clipboard

Skin Selector

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Picking a texture here will apply it as diffuse texture with alpha to your character. By default all Minecraft skins and resolutions are supported.

Use the Slim Arms button to toggle between regular skins and the Slim Skins

Face Configurator

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Displays the available head settings. All values here are locked from library overrides and not meant to be animated. #todo

Advanced Eye Settings

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Displays the available Eye Customization Settings. Most changes here need at least Material Preview Mode to be visible!

Config Buttons

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are a debug method to copy some attributes from one character to another. This was originally meant to aid during developement. Even tho almost all attributes are supported now, it should not be used as a primary way to store and use characters.

It writes / reads almost all values from the Skin Category to / from a .json file

Rig

Eye Settings

Dynamic Eyes

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Allows for easy cartoony expressions.

Default Value is 0.5

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Dynamic Eye = 0 (Left) vs Dynamic Eye = 1 (Right)

Track Eyes

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Enables Classic Eye Target Constraint

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The Track Parent Controls can set the Parent of the Tracker to either Root or Head

Arm Settings

Slim Arm

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has been moved to Skin

IK Arms

Toggles IK vs FK for either Arm

0 = FK 1 = IK

You can also Snap between IK and FK. Buttons for that are in the Functions Tab

Stretchy Arms

When IK is enabled, this will stretch the Arm to always reach its IK Handle

Body Settings

Torso Inherit Rotation

Toggles if the Torso inherit its rotation from the Hips

Head Inherit Rotation

Toggles if the Head inherits its rotation from the Torso

Hip Bone

will add an additional bone to mimic BPS V4 behaviour

Leg Settings

IK Legs

Toggles IK vs FK for either Leg 0 = FK 1 = IK

Functions

Stretchy Legs

When IK is enabled, this will stretch the Leg to always reach its IK Handle

Fancy Feet

Attempts to keep the foot level with its handle

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Fancy Feet On (Left) vs Fancy Feet Off (Right)

Roundness Settings

image toggles Roundness in the Viewport image toggles roundness in Render

Functions

Helpers

keyframes all animatable Custom Properties (such as IK/FK etc) to create the needed curves in the timeline

Snapping

uses the Smart Snapping from the Settings if Smart Snapping is enabled: Snaps in the seleted direction and automatically places keyframes if Smart Snapping is disabled: Snaps in the selected direction and does not place keyframes

Retargetting

Regargeting toggles if the rig is controlled by the Mixamo compatible armature or not

Show Mixamo Rig Unhides the mixamo rig for you to apply animations to

Optimization

!Important! None of these Settings have an effect on the final Render

Layer 02 Viewport disables Layer 02 in the viewport Only

SubD Viewport and Render set the level of subdivision applied for the roundness respectively

Proxies toggles if proxies are displayed

Render Mesh toggles if the render Mesh is displayed

Enable Geo Nodes toggles some more expensive geo nodes in the viewport.