Terminal Based Game of a Rubik's Cube. Each face is represented with a colored square emoji.
The colors available are:
- 🟧 Orange (Up face)
- 🟨 Yellow (Front face)
- 🟩 Green (Right face)
- 🟥 Red (Down face)
- 🟦 Blue (Left face)
- 🟪 Purple (Back face)
- git
- gcc
- make
Clone the repository
git clone https://github.com/SrVariable/RubikCube.git
Go to the cloned repository
cd RubikCube
Execute make
make
Run the program
./rubik
- B: Rotate the B face 90º counterclockwise.
- F: Rotate the F face 90º clockwise.
- L: Rotate the L face 90º counterclockwise.
- R: Rotate the R face 90º clockwise.
- U: Rotate the U face 90º clockwise.
- D: Rotate the D face 90º counterclockwise
- M: Rotate the middle layer parallel to the R and L faces 90º counterclockwise.
- E: Rotate the middle layer parallel to the U and D faces 90º counterclockwise.
- S: Rotate the middle layer parallel to the F and B faces 90º clockwise.
- b: Rotate the B face and the middle layer parallel to the F and B faces 90º counterclockwise.
- f: Rotate the F face and the middle layer parallel to the F and B faces 90º clockwise.
- l: Rotate the L face and middle layer parallel to the R and L faces 90º counterclockwise.
- r: Rotate the R face and middle layer parallel to the R and L faces 90º clockwise.
- u: Rotate the U face and middle layer parallel to the U and D faces face 90º clockwise.
- d: Rotate the D face and middle layer parallel to the U and D faces face 90º counterclockwise
- x: Rotate the cube in the X axis 90º clockwise.
- y: Rotate the cube in the Y axis 90º clockwise.
- z: Rotate the cube in the Z axis 90º clockwise.
Note
Adding 2 after the letter will make the same movement twice. So B2 is the same as doing B B.
Adding ' after the letter will make the reverse movement. So B' is the same as doing B B B.
Reference: Rubik's Cube Move Notations
When you run the program it will display the original position of the cube and will ask you to introduce a movement (listed before). You can introduce more than one movement in a single turn. For example:
Introduce a movement: B2FL'R
This will do B2, F, L', R.
Note
If you introduce more than one movement in a single turn, it will directly display the cube with the respective movements applied.
Tip
To undo a movement you have to type the opposite movement in reverse.
So in order to undo B2FL'R you will have to type R'LF'B'B'.