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Sreejith-nair511/README.md


$ whoami

class SreejithS:

    name        = "Sreejith S"
    location    = "India"
    role        = ["Game Developer", "AI Engineer", "Open Source Contributor"]

    stack = {
        "game_dev"  : ["Unity 3D", "Unreal Engine 5", "C#", "C++", "Blender"],
        "ai_ml"     : ["Python", "TensorFlow", "PyTorch", "OpenCV", "NLP"],
        "backend"   : ["Node.js", "Flask", "FastAPI", "REST APIs"],
        "web"       : ["React", "JavaScript", "TypeScript", "HTML/CSS"],
        "infra"     : ["Docker", "GitHub Actions", "Linux", "AWS", "Firebase"],
    }

    studio      = "JuGaad.exe โ€” Independent Gaming Studio"
    itch_io     = "https://zreegames.itch.io"
    portfolio   = "https://sreejith-renu.vercel.app"
    philosophy  = "Every bug is a puzzle. Every build is a lesson."

    def available_for(self):
        return ["Game Dev Collabs", "AI Projects", "Open Source", "Hackathons"]


What I Build

Game Development

Shipping playable experiences end-to-end โ€” from game design and systems architecture to AI-driven NPCs, procedural generation, and final deployment on Steam and itch.io.

Unity 3D Unreal 5 C# C++ ML-Agents

AI Engineering

Building intelligent systems: adaptive difficulty, player behaviour analysis, NLP-powered companions, and computer vision pipelines for real-world and game applications.

TensorFlow PyTorch OpenCV NLP ONNX

Open Source

Active contributor across game-dev and AI repositories. Focused on tooling that reduces friction for other developers โ€” CI/CD, editor extensions, data pipelines.

GitHub Actions Python Docker APIs CLI Tools


Active Work

Steam RPG โ€” JuGaad.exe

Procedural quest engine
AI-driven NPC behaviour trees  
Dynamic world state system
Advanced inventory + crafting
Real-time weather simulation

Stack โ”‚ Unity 3D ยท C# ยท ML-Agents ยท Blender

AI Game Companion System

Context-aware NLP dialogue engine
Adaptive difficulty from play data
Player behaviour classification
Emotion-responsive game state
Lightweight inference on device

Stack โ”‚ Python ยท PyTorch ยท ONNX ยท C++ bindings

ISRO โ€” Space Systems Tools

Satellite telemetry processing
Real-time orbital data pipelines
Mission support visualisation
Anomaly detection on sensor feeds

Stack โ”‚ Python ยท Data Science ยท REST APIs

GirlScript Summer of Code

Extended program Octโ€“Dec 2024
15+ open source repositories
High-impact game dev PRs merged
Community mentorship & reviews

Focus โ”‚ GameDev tooling ยท AI utilities

Hackathon Record

Event        : E-MINDS Hackathon
Format       : 28-Hour Coding Sprint
Organiser    : GSSS Institute of Engineering
Date         : December 2024
Outcome      : 1st Place โ€” 500+ Participating Teams
Domain       : Tech Innovation & Applied AI

Tech Stack

Game Engines & 3D

AI, ML & Data

Web & Backend

Infrastructure & Cloud

Databases & Hosting


Proficiency

Language / Tool Level Focus
Unity 3D / C# Expert 3+ yrs ยท 25+ shipped titles
Python Expert AI ยท scripting ยท data pipelines
C / C++ Advanced game systems ยท performance
JavaScript / TS Proficient web ยท tooling ยท Node.js
TensorFlow Proficient model training ยท deployment
Blender Working 3D modelling ยท rigging
Unreal / BP Working prototyping ยท visual scripting
Rust Learning systems programming

GitHub Metrics



Activity Graph
Trophies

Featured Repositories


Contribution Graph


GitHub Contribution Calendar
GitHub contribution snake

Coding Activity

Tracked by WakaTime โ€” refreshed every 24 hours automatically.

Python           12 hrs 44 mins  โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   48.3%
C#               7 hrs 12 mins   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   27.3%
JavaScript       3 hrs 05 mins   โ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   11.7%
C++              2 hrs 18 mins   โ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘    8.7%
YAML / JSON      1 hr  02 mins   โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘    4.0%

JuGaad.exe โ€” Independent Game Studio

Indie studio building games that respect the player's time and intelligence.

25+  Published Titles       across itch.io and Steam
12+  Featured Games         with active player communities
1k+  Players Worldwide      across all platforms
 5+  Game Jam Entries       shipped under time pressure

Engineering Principles

On Building Games

01  Fun is a design requirement, not a side effect.
02  Polish the core loop before adding features.
03  Players read systems, not tutorials.
04  Performance IS the experience on low-end hardware.

On Writing Code

05  Read the existing code before touching it.
06  Name things after what they do, not what they are.
07  Complexity is a cost. Pay it deliberately.
08  Ship something. Then make it better.

Connect


"Code is craft. Games are experiences. Ship both with intention."

Pinned Loading

  1. MSC_WORKSHOP MSC_WORKSHOP Public

    WORKSHOP_CODING

    Python 1

  2. Ai_chatbot_ollama Ai_chatbot_ollama Public

    A locally hosted Ai chatbot using ollama module of pyhton

    Python 1

  3. Face_Detection_sys Face_Detection_sys Public

    A python program for a face detection system using OpenCv module

    Python 2

  4. Zombrun-Upjump_by_Sree Zombrun-Upjump_by_Sree Public

    A pygame mario inspired game

    Python 1

  5. Vampire_Doom_Sree Vampire_Doom_Sree Public

    A Vampire Swam game developed in pygame

    Python 1

  6. Learn_ruby_baby Learn_ruby_baby Public

    for me to understand how ruby works

    Ruby 1