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<!doctype html> | ||
<html> | ||
<head> | ||
<style> | ||
div#mp3_player{ width:500px; height:60px; background:#000; padding:5px; margin:50px auto; } | ||
div#mp3_player > div > audio{ width:500px; background:#000; float:left; } | ||
div#mp3_player > canvas{ width:500px; height:30px; background:#002D3C; float:left; } | ||
</style> | ||
<script> | ||
// Create a new instance of an audio object and adjust some of its properties | ||
var audio = new Audio(); | ||
audio.src = 'track1.mp3'; | ||
audio.controls = true; | ||
audio.loop = true; | ||
audio.autoplay = true; | ||
audio.crossOrigin = "anonymous"; | ||
// Establish all variables that your Analyser will use | ||
var canvas, ctx, source, context, analyser, fbc_array, bars, bar_x, bar_width, bar_height; | ||
// Initialize the MP3 player after the page loads all of its HTML into the window | ||
window.addEventListener("load", initMp3Player, false); | ||
function initMp3Player(){ | ||
document.getElementById('audio_box').appendChild(audio); | ||
context = new AudioContext(); // AudioContext object instance | ||
analyser = context.createAnalyser(); // AnalyserNode method | ||
canvas = document.getElementById('analyser_render'); | ||
ctx = canvas.getContext('2d'); | ||
// Re-route audio playback into the processing graph of the AudioContext | ||
source = context.createMediaElementSource(audio); | ||
source.connect(analyser); | ||
analyser.connect(context.destination); | ||
frameLooper(); | ||
} | ||
// frameLooper() animates any style of graphics you wish to the audio frequency | ||
// Looping at the default frame rate that the browser provides(approx. 60 FPS) | ||
function frameLooper(){ | ||
window.requestAnimationFrame(frameLooper); | ||
fbc_array = new Uint8Array(analyser.frequencyBinCount); | ||
analyser.getByteFrequencyData(fbc_array); | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas | ||
ctx.fillStyle = '#00CCFF'; // Color of the bars | ||
bars = 100; | ||
for (var i = 0; i < bars; i++) { | ||
bar_x = i * 3; | ||
bar_width = 2; | ||
bar_height = -(fbc_array[i] / 2); | ||
// fillRect( x, y, width, height ) // Explanation of the parameters below | ||
ctx.fillRect(bar_x, canvas.height, bar_width, bar_height); | ||
} | ||
} | ||
</script> | ||
</head> | ||
<body> | ||
<div id="mp3_player"> | ||
<div id="audio_box"></div> | ||
<canvas id="analyser_render"></canvas> | ||
</div> | ||
</body> | ||
</html> |
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