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Shadertoy.com WebGL shaders converted to DCTL Fuses for use with DaVinci Resolve.

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Shadertoyparade

Shadertoys

GitHub release License

DCTL shader fuses for use within Fusion and/or DaVinci Resolve's Fusion page (aka "DaFusion"). These are based on WebGL shaders released on Shadertoy.com with a license that allows for porting (see each Fuse's source code for the respective license information); please note that neither we are related to Shadertoy.com, nor is this an official Shadertoy.com repository; but we are obviously and definitely huge fans of this amazing website!

Furthermore must be mentioned that this repository is only an incubator to develop such fuses and to exchange on experiences, approaches and solutions. If you are searching for production ready extensions to really use for your day to day work, then the Reactor is the right and de facto go to place for you. As soon as an implementation in this repo achieves an appropriate maturity we will suggest it for inclusion into the Reactor - thereby Reactor is the one and only source for the outcomes and stable versions of our experiments. You should find the stable Fuses in Reactor under the same name but without any of the annoying 'ST_', 'BETA_', whatsoever prefixes.

Background

Shadertoy WSL

This code is mainly based on the work of Chris Ridings and his Guide to Writing Fuses for Resolve/fusion and the FragmentShader.fuse from his Davinci Resolve Page Curl Transition article; Bryan Ray, who did a whole series of blog posts on OpenCL Fuses; JiPi, who did an excellent post on how to Convert a Shadertoy WebGL Code to DCTL accompanied by a (German) DCTL Tutorial video. As an introduction and if you want to know more about shaders in general, a look into The Book of Shaders is highly recommended. Again the We Suck Less forum is the place where you will find tons of information and all the experts. And last but not least are all these fuses based on work shared by those wonderful people on Shadertoy.com.

Installation

Download

Repository

Just copy the whole folder resp. clone the repository into your Fusion/Fuses/ directory, or pick and choose only the .fuse files you are interested in and copy them into the target folder. If you don't know how to clone a repository or if you don't know where to find the Fusion/Fuses/ folder, don't bother - in this case it's just not the right kind of installation for you and we have other options to offer.

ZIP-File

Find on GitHub Pages the Links to download the full .tar.gz or .zip archive. After unpacking you can again copy the whole folder into you Fuses directory or keep only single .fuse files.

Fuse-Installers

You can drag'n'drop the *-Installer.lua files (which you find in the repo or the ZIP archive) into your Fusion working area to copy the corresponding fuse into the appropriate path.

Installer

Alternatively you can also use the installer of the v0.1-alpha.1 release: drag'n'drop the Shadertoys_Installer.lua onto you Fusion working area, perform the installation and restart DaVinci Resolve.

Usage

YouTube Demo

In the Fusion page of DaVinci Resolve right click into the working area. In the context menu under 'Add tool' you'll find a 'Shadertoys/' submenu. That submenu corresponds to the repository's directory structure and provides access to all fuses installed.

Alternatively you can open the 'Select Tool' dialog (Shift+Space Bar) and start typing "ST-" to filter for all our shadertoy fuses.

Connect

Discord

... meet us on Discord

Contribute

GitHub Watchers GitHub Stars GitHub Forks

...

See also the Wiki (under construction) for some more details on how to port GLSL to DCTL.

Fuses

Okay, so far there's not much here, which of course seems a bit silly after that long and thorough introduction ... but hey: it's a start.

Work in Progress

Overview

AbstractShader/Crazyness.fuse AbstractShader/CrossDistance.fuse AbstractShader/Favela.fuse AbstractShader/Kali3D.fuse AbstractShader/Noisecube.fuse AbstractShader/RainbowSlices.fuse ObjectShader/DancyTreeDoodle.fuse ObjectShader/DancyTreeDoodle3D.fuse ObjectShader/LonelyVoxel.fuse PlanetShader/CrackerCars.fuse PlanetShader/Fake3DScene.fuse BlobShader/TorturedBlob.fuse PlanetShader/RayCastSphere.fuse PlanetShader/EARF.fuse TunnelShader/Velocibox.fuse FunWithMetaballs HW3Swing Vine BumpyReflectingBalls Fire_Water WildKifs4D MiscShader/FractalLand.fuse Spilled TDSOTM_Nebula FlightThroughANebula FbmWarp AbstractShader/Mosaic.fuse

Work in Progress

JiPi

Coming Soon

Working Working TransparentDistortion DiffuisonGathering InteractiveThinks

nmbr73

Someday / maybe

AbstractShader/VoxelEdges.fuse

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Shadertoy.com WebGL shaders converted to DCTL Fuses for use with DaVinci Resolve.

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