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StormCreeper/README.md

Hi there! I'm Telo | Computer Graphics Enthusiast

Hi there! I'm Telo, a computer graphics student with a passion for experimenting with various graphical concepts. Currently pursuing my studies at Telecom Paris, specializing in computer graphics and embedded systems.

Skills πŸ’»

  • 3D programming in OpenGL with C++, and shader programming in GLSL
  • Programming in Java, C, C#, Web
  • Experienced in CG concepts: voxel raytracing, volume rendering, pathtracing
  • Simulation (rigidbody and softbody, particle-based physics)
  • Game development

Projects πŸš€

Education πŸŽ“

  • Currently studying at Telecom Paris, Computer Graphics, and Embedded Systems (2nd year)

Contact πŸ“§

Personal Interests ✨

I love making things with my hands, including drawing, reading, painting, knitting, and working with cardboard.

Pinned Loading

  1. Minecraft-Raytracing Minecraft-Raytracing Public

    This is my attempt at making a minecraft clone using exclusively voxel raytracing and procedural textures. C++ and OpenGL.

    C++ 3

  2. Voxel_Game Voxel_Game Public

    Study on the management of large quantity of rasterized voxels, to make a minecraft-like game, C++ and OpenGL.

    C++

  3. Run-Game Run-Game Public

    Run is a game made using c++ and OpenGL. It is oriented towards destruction and procedural generation.

    C 1

  4. Volumetric-Cloud-Rendering Volumetric-Cloud-Rendering Public

    This is a volumetric rendering engine I am making for a class project. It uses a deferred rendering pipeline and raymarching.

    C++

  5. Tree-Generator Tree-Generator Public

    A fractal tree generator, made in c++ with OpenGL

    C 7 1

  6. Fur_Rendering Fur_Rendering Public

    Was initially an experiment on fur rendering using cell texturing, became a little procedural planet generator.

    HTML