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Mk2Expansion
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Version1.5.1
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SuicidalInsanity committed Sep 1, 2015
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151 changes: 151 additions & 0 deletions Mk2Expansion-1.5.1/Changelog.txt
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Version !.5.1
======================
Version 1.5 hotfix
-reactor colliders fixed, Ladder now works
-Typo corrected in 'Spirit' ion engine cfg
-Several parts tweaked, FAR voxelization should now work correctly
-AJE MM patch updated to work with latest AJE version


Version 1.5
=================
-New Part: 'Pegasus' Fuselage VTOL Engine
-New Part; 'Siddeley' Fuselage VTOL engine
-New part:'Jumpjet' Radial VTOL engine
-New Part: fighter cockpit
-New Part: Mk2 tail boom
-New Part: Mk2 reactor
-New Part: 'Spirit' Mk2 Ion Engine
-Mk2 Science Lab rebalanced - increased weight to 2.5, max science to 500
-Mk2 service bay fixed: Should now shield parts correctly
-Model rework: HS-X cockpit retextured
-Model rework: R-71 cockpit retextured
-Model rework: Inverter tank retextured
-Model rework: SC-TD dropship cockpit canopy enlarged, front hatch removed
-model rework: 'Rontgen' atomic jet remodeled
-IVAs reworked, windows adjusted
-Interplanetery Launchpads MM patch added - science lab workshop compatibility
-New Engine FX
-J. Edgar VTOL engines move to legacy folder pending final depreciation in ver 1.6

Version 1.4.6
==================
-Fixed Mk2 science lab

Version 1.4.5
==============
KSP 1.03 update
-thrust of all jet engines nerfed ~30% to bring them inline with stock jets
-Isp of all jets nerfed ~30-50% to bring them inline with stock jets
-Velcurves of jets tweaked slightly
-'Afterburn' TRJ now uses the new shockdiamond jet FX
-Pluto thrust buffed slightly and heat production reduced slightly
-'Wedge' Aerospike weight reduced slightly
-cockpits now have appropriate breakingforce/torque values
-all engines now have a skinInternalConductionMult value
-all parts max temp increased slightly to be inline with stock mk2 parts

Version 1.4.3
=============
-Blade cockpit center seat adjusted to fix Kerbal head clipping
-5-Way Mk2 RCS Block RCS transform fixed
-fixed R-71 RPM MM Patch

Version 1.4.1
============
-new part: Dropship cockpit w/IVA
-new part: Advanced Hypersonic cockpit W/IVA
-new part: Mk2-1 single seat cockpit w/IVA
-new part: tricoupler
-new part: R4-D Nuclear Thermal Jet
-new part: MATTOCK engine
-new part: Mk2 crewed Science lab jr.
-model rework: Hypersonic Nosecone; new texture, RCS thrusters
-model rework: nosecap; new texture, rCS thrusters
-fixed CTT MM patch - Wing root chines no longer in improved Nuclear Propulsion
-added RPM IVA MM patch
-CRP now bundled

Version 1.3.1
================
-model rework: PLUTO
-model rework: Fishhead cockpit
-fixed RCS transform of the 2x5way RCS blister
-fixed service tank not holding resources
-corrected syntax of some of the MM patches
-added AJE compatibility MM patch

Version 1.3.0
=============
-added new parts: mk1 scale chine pieces, short, long, end cap
-added new parts: Wing root chine pieces, short, long, adapter
-added new part: Service bay
-added new part: Service tank
-added new part: Mk2 Shielded Docking Port
-added new example craft (M2X) F-30 Solaire
-added thumbs to example craft
-added FAR compatibility
-added DRE compatibility
-added Community Tech Tree compatibility
-added Modular Fuel Tanks compatibility


Version 1.2.1
=============
-depreciated KineTechAnimation; Two-State Intake now using ModuleAnimategeneric, Two-State Intake now must be closed manually and is no longer tied to animation state. In exchange;
-now 100% more CKAN compatibility
-fixed various typos

Version 1.2.0
=============
-Added new part: PG RCS Chine
-Added new part: RC RCS Chine
-added new part: SC-01 mk2 RCSAS segment
-added new part: Aerodynamic 5-way RCS Blister
-added new part: Heavy duty aerodynamic 5-way RCS Blister
-added new part: heavy duty form fitting 5-way RCS block
-added new part: mk2 OMS pod
-added new part; mk2 decoupler
-added new part: T-junction
-added new part: X junction
-added new part: Linear Aerospike
-tweaked Turbojet thrust curve - now more competative with the J-X4
-tweaked Ramjet thrust curve - now superior to J-X4, still less powerful below .5 mach
-tweaked Vtol jet thrust curve - fixed underpoweredness
-tweaked ESTOC thrust curve - should perform a little better now
-tweaked PLUTo. now has bottom attach node, fairing
-tweaked Fishhead IVA - improved lighting and window transparency
-new example craft: (M2X) Stork
-new file structure; parts now organized by category
-Hotrockets config, courtesy of ekliptical
-parts now have specular shaders

Version 1.1.0
=============
-Added new part: PLUTO engine
-Added new part: Nosecap
-Added new part: Fishhead cockpit w/IVA
-tweaked Turbojet thrust curve - slightly higher max speed
-tweaked ramjet thrust curve - now produces less thrust subsonic
-tweaked VTOL thrust to 170
-cosmetic tweak to all parts, Z-lighting bugs squashed, some new UV maps
-Implemented InterstellarFuelSwitch - fuel tanks can now be LF, LF/O or structural, optional patch
-Interstellarfuelswitch and ModuleManager bundled
-Added new corporation Insanity Aerospace as manufacturer of all parts for ease of editor sorting

Version 1.0.2
=============
hotfix for incorrect file structure
Removed WIP fishhead cockpit

Version 1.0.1
=============
-Added new part: J Edgar VTOL engine in stack and inline flavors
-Tweaked ESTOC max thrust down by 25%






84 changes: 84 additions & 0 deletions Mk2Expansion-1.5.1/GameData/CommunityResourcePack/Asteroid.cfg
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@PART[PotatoRoid]
{
MODULE
{
name = ModuleAsteroidResource
resourceName = Water
presenceChance = 100
lowRange = 50
highRange = 75
}

MODULE
{
name = ModuleAsteroidResource
resourceName = MetallicOre
presenceChance = 80
lowRange = 50
highRange = 75
}

MODULE
{
name = ModuleAsteroidResource
resourceName = Substrate
presenceChance = 80
lowRange = 50
highRange = 75
}

MODULE
{
name = ModuleAsteroidResource
resourceName = Minerals
presenceChance = 25
lowRange = 1
highRange = 10
}

MODULE
{
name = ModuleAsteroidResource
resourceName = Karbonite
presenceChance = 25
lowRange = 50
highRange = 75
}

MODULE
{
name = ModuleAsteroidResource
resourceName = Karborundum
presenceChance = 25
lowRange = 1
highRange = 10
}

MODULE
{
name = ModuleAsteroidResource
resourceName = Uraninite
presenceChance = 25
lowRange = 50
highRange = 75
}

MODULE
{
name = ModuleAsteroidResource
resourceName = XenonGas
presenceChance = 80
lowRange = 1
highRange = 10
}

MODULE
{
name = ModuleAsteroidResource
resourceName = ArgonGas
presenceChance = 80
lowRange = 1
highRange = 10
}

}
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@PART[SurfaceScanner]
{
MODULE
{
name = ModuleAnalysisResource
resourceName = Water
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = MetallicOre
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = Substrate
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = Minerals
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = Karbonite
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = Karborundum
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = Uraninite
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = XenonGas
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = ArgonGas
abundance = 0
}
}
31 changes: 31 additions & 0 deletions Mk2Expansion-1.5.1/GameData/CommunityResourcePack/CRP.version
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{
"NAME":"Community Resource Pack",
"URL":"https://raw.githubusercontent.com/BobPalmer/CommunityResourcePack/master/GameData/CommunityResourcePack/CRP.version",
"DOWNLOAD":"https://github.com/BobPalmer/CommunityResourcePack/releases",
"GITHUB":{
"USERNAME":"BobPalmer",
"REPOSITORY":"CommunityResourcePack",
"ALLOW_PRE_RELEASE":false
},
"VERSION":{
"MAJOR":0,
"MINOR":4,
"PATCH":2,
"BUILD":0
},
"KSP_VERSION":{
"MAJOR":1,
"MINOR":0,
"PATCH":2
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":0,
"PATCH":0
},
"KSP_VERSION_MAX":{
"MAJOR":1,
"MINOR":0,
"PATCH":2
}
}
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