Tiny games for the Arduboy
Minimalistic implementation, flashes red LED on lose, green LED on win
Controls:
UP
,DOWN
,RIGHT
,LEFT
buttons to navigate the fieldA
button to: reveal a tile if not revealed, reveal closest non-flagged neighbors (helps speed up opening the non-mined tiles)B
button to toggle flag on a tile (mark tile as mined)
.hex file is available in /minesweeper/binaries/, you can try it on the emulator
Arduboy adaptation of the core gameplay of the IOS game I recently found (App Store link), originally created by the https://twitter.com/OuzzGame, all credits for the game idea/concept goes to them, I've adapted the gameplay for the Arduboy merely for fun
Similar to Minesweeper, but with different "cell" layout, and instead of bombs the player should reveal the dot pattern
title screen:
A
orB
buttons to difficulty screenUP
andDOWN
buttons simultaneously to reset the score
difficulty screen:
UP
andDOWN
buttons to choose between difficultiesA
button to select difficulty
gameplay:
UP
,DOWN
,RIGHT
,LEFT
buttons to navigateA
button to toggle dot
When all of the dots will be opened in such a way that it satisfies the dot counts (represented as numbers), the game will show the overall score (persistently saved to EEPROM)
.hex file is available in the /guess_dots/binaries, also playable on emulator
Sidescroller, inspired by the famous "Geometry Dash" game. The obstacle batches are continuously generated, so the gameplay is endless.
In the top left corner the first number represents the overall max score, second number represents the current score. The max score is persistent in the EEPROM.
title screen:
A
buttons to start the gameUP
andDOWN
buttons simultaneously to reset the max score
gameplay:
UP
orA
orB
button to jumpDOWN
to pause
.hex file is available in the /ardu_dash/binaries, also playable on emulator
Classic rotating 3D cube demo, rotation is controlled by the UP
, DOWN
, RIGHT
, LEFT
buttons