Fix missing (or rather, not loading) editor sprite actions #2590
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Right now, some badguys in the editor show the wrong sprite action (mostly for
Direction::AUTO
, but fish with "swim
" actions for all directions). There was also a bug that the editor checkedm_dir
instead ofm_start_dir
for the badguys withDirection::AUTO
. (m_dir
is the current direction when the level is running,m_start_dir
is the direction saved in the.stl
level file that the enemy starts in).Some would show facing in the wrong direction, some would show the wrong sprite action (eg. woken up sleeping spiky instead of sleeping, burning toads, etc.)
This PR fixes that.