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ScriptingGranito
SuperTux Bot edited this page Jul 8, 2024
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A Granito
that was given a name can be controlled by scripts.
NOTE: Using these functions in a non-"Scriptable" granito can lead to undefined behavior! You can do it, but make sure you know what you're doing.
A Granito
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
- WalkingBadguy
- BadGuy
- MovingSprite
- MovingObject
- GameObject
- CollisionListener
- Portable
- GameObjectComponent
The following classes inherit functions and variables from this class:
Method | Explanation |
---|---|
void wave() |
Makes the Granito wave. |
void sit() |
Makes the Granito sit. |
void turn(string direction) |
Makes the Granito sit.direction - Direction to turn to. Can be "left or "right". |
void set_walking(bool walking) |
Sets the walking state for the Granito. |
void walk() |
Makes the Granito walk. |
void walk_for(float seconds) |
Makes the Granito walk for a specified amount of seconds. |
void stand() |
Makes the Granito stand, or stop if walking. |
void jump() |
Makes the Granito jump. |
void eject() |
Eject itself from the Big Granito. |
int get_state() |
Gets the current Granito state. |
string get_carrier_name() |
Gets the name of the Big Granito that is carrying the Granito. |
void reset_detection() |
Resets the player detection used for waving, allowing the Detect Script to be ran again. |
None.
Constant | Explanation |
---|---|
int GRANITO_ STATE_SIT = 0 |
The Granito is sitting. |
int GRANITO_ STATE_STAND = 1 |
The Granito is standing. |
int GRANITO_ STATE_WALK = 2 |
The Granito is walking. |
int GRANITO_ STATE_WAVE = 3 |
The Granito is waving. |
int GRANITO_ STATE_LOOKUP = 4 |
The Granito is looking up. |
int GRANITO_ STATE_JUMPING = 5 |
The Granito is jumping. |
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