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ScriptingLevel

Lennard Hofmann edited this page Dec 6, 2020 · 12 revisions

Summary

The Level class provides basic controlling functions for the current level.

Instances

An instance named Level is available from scripts and the console. (Note: class and eponymous instance might create potential conflicts – the name of one might be changed eventually)

Methods

Method Explanation
finish(bool win) Ends the current level. If you set win to true, the level is marked as completed if launched from a worldmap.
spawn(string sector string spawnpoint) Respawns Tux in sector sector at spawnpoint spawnpoint. Exceptions: If sector or spawnpoint are empty or the specified sector does not exist, the function will bail out first chance it gets. If the specified spawnpoint doesn't exist, Tux will be spawned at the spawnpoint named “main”. If this spawnpoint doesn't exist either, Tux will simply end up at the origin (top-left 0, 0).
flip_vertically() Flips the level vertically (i.e. top is now bottom and vice versa). Call again to revert the effect. Make sure the player can land on something after the level is flipped!
toggle_pause() Toggle pause.
edit(bool editing) Change to/from edit mode.

Constants

None

Example code

Teleportation

The following code teleports the player to spawnpoint “main” in sector “underground”.

(scripttrigger
  (script "Level.spawn(\"underground\", \"main\");")
  (button #f)
  ...
)
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