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Merge pull request #34 from emperorjimmy/master
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Updates for 0.18
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Suprcheese authored Jan 27, 2020
2 parents c773ba1 + 758d00d commit 0deb1ef
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11 changes: 6 additions & 5 deletions changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 1.7.3
Date: X. X. 2019
Bugfixes:
- Players who are denied ion cannon permissions will now simply have the targeting device returned to inventory rather than removed entirely.
Version: 1.8.0
Date: 24. 1. 2020
Changes:
- Updated for Factorio 0.18
- Don't forget to update/change this as necessary Suprcheese!
---------------------------------------------------------------------------------------------------
Version: 1.7.2
Date: 23. 3. 2019
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- All entities within 100% of the blast radius (25 by default) will be instantly set on fire; even if something survives the initial blast, it will continue to burn.
- If also playing with my Swarm mod, this makes ion cannon blasts significantly more effective at killing the sub-enemies that spawn after spawners/large enemies die, since they will now catch fire and burn.
- Black plumes of smoke will be emitted from ion cannon blast sites, similar to the smoke emitted by forest fires... and indeed, the blast can now ignite forest fires!
- (Note: Cheese Orbital Industries is not responsible for any property damage and/or pollution caused by rampaging forest fires ignited by ion blasts.)
- (Note: Cheese Orbital Industries™ is not responsible for any property damage and/or pollution caused by rampaging forest fires ignited by ion blasts.)
- The "Ion Cannons" text-button at the top of the screen has been changed to an icon-button. Upon first update, the icon will shift position slightly; simply click it a couple times to reset the GUI positions.
- Added a custom hotkey that you can press to toggle the Ion Cannon GUI rather than click the button. The keybinding is "I" by default; you can edit this in the game controls options.
- Auto-targeting stations now scan for targets on a chunk-by-chunk basis, which should vastly improve performance while also eliminating the tendency for multiple stations to needlessly fire on the same target.
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6 changes: 3 additions & 3 deletions info.json
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{
"name": "Orbital Ion Cannon",
"version": "1.7.2",
"factorio_version": "0.17",
"version": "1.8.0",
"factorio_version": "0.18",
"title": "Orbital Ion Cannon",
"author": "Supercheese",
"homepage": "http://www.factorioforums.com/forum/viewtopic.php?f=93&t=17910",
"dependencies": [
"base >= 0.17.17",
"base >= 0.18",
"stdlib >= 1.0.2",
"? bobwarfare >= 0.17.0",
"? bobpower >= 0.17.0",
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2 changes: 1 addition & 1 deletion prototypes/entities.lua
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Expand Up @@ -395,7 +395,7 @@ data:extend({
{
type = "create-particle",
repeat_count = 60,
entity_name = "explosion-remnants-particle",
particle_name = "explosion-remnants-particle",
initial_height = 0.5,
speed_from_center = 0.15,
speed_from_center_deviation = 0.15,
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