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Release v1.6.1
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Suprcheese committed Jan 18, 2018
1 parent 7fe1f24 commit 1902ad6
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4 changes: 2 additions & 2 deletions Readme.txt
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Orbital Ion Cannon 1.6.0
Orbital Ion Cannon 1.6.1
========================

Version 1.6.0 was released January 15, 2018, was tested using Factorio v0.16.16, and was authored by Supercheese, with contributions from madmaxoft, bNarFProfCrazy, Danielv123, Yousei9, WPettersson, and Martok88.
Version 1.6.1 was released January 18, 2018, was tested using Factorio v0.16.16, and was authored by Supercheese, with contributions from madmaxoft, bNarFProfCrazy, Danielv123, Yousei9, WPettersson, and Martok88.

Do you have a large, late-game megabase and wish there were more cool things you could build? Do you wish you could do more with the rockets you launch than just increment a single number? Do you really hate biters? If so, then this mod is for you!
Build a giant ion cannon and launch it into orbit with a rocket, wait for it to charge up, and then you're ready to call down the thunder on those pesky aliens.
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8 changes: 8 additions & 0 deletions changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 1.6.1
Date: 18. 1. 2018
Changes:
- Changed map marker icon.
- Switch to new play_sound() function rather than spawning "explosion"-type entities to play sounds.
Bugfixes:
- Fixed error with auto-targeting.
---------------------------------------------------------------------------------------------------
Version: 1.6.0
Date: 15. 1. 2018
Changes:
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2 changes: 0 additions & 2 deletions control.lua
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function playSoundForPlayer(sound, player)
local voice = settings.get_player_settings(player)["ion-cannon-voice-style"].value
-- player.surface.create_entity({name = sound .. "-" .. voice, position = player.position})
player.play_sound({path = sound .. "-" .. voice})
end

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for i, player in pairs(game.connected_players) do
if settings.get_player_settings(player)["ion-cannon-play-klaxon"].value and global.klaxonTick < current_tick then
global.klaxonTick = current_tick + 60
-- player.surface.create_entity({name = "klaxon", position = player.position})
player.play_sound({path = "ion-cannon-klaxon"})
end
end
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4 changes: 2 additions & 2 deletions info.json
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{
"name": "Orbital Ion Cannon",
"version": "1.6.0",
"version": "1.6.1",
"factorio_version": "0.16",
"title": "Orbital Ion Cannon",
"author": "Supercheese",
"homepage": "http://www.factorioforums.com/forum/viewtopic.php?f=93&t=17910",
"dependencies": ["base >= 0.15.0", "? bobwarfare >= 0.15.0", "? bobpower >= 0.15.0", "? bobtech >= 0.15.0", "? bobelectronics >= 0.15.0"],
"dependencies": ["base >= 0.16.0", "? bobwarfare >= 0.16.0", "? bobpower >= 0.16.0", "? bobtech >= 0.16.0", "? bobelectronics >= 0.16.0"],
"description": "When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss."
}

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