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Add C16 BASIC target, improve object placement and fix merging blocks.
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.include "c16.inc" | ||
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basic_end = $3fff | ||
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.include "commodore-264-basic.inc" |
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.cpu "6502" | ||
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.define C16 | ||
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.include "commodore-264.inc" | ||
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.section zero_page { | ||
type: reserve_only | ||
address [ | ||
: $03 - $06 ; Storage for RENUMBER. | ||
: $19 - $21 ; Temporary string stack. | ||
: $26 - $2a ; Floating point result of multiplication or division. | ||
: $d8 - $e8 ; Unused. | ||
] | ||
} | ||
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basic_start = $1001 | ||
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.include "commodore-basic.inc" |
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.cpu "6502" | ||
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.define COMMODORE_264 | ||
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; TODO: Create own encodings file. | ||
.include "c64-encodings.inc" | ||
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.include "plus4.inc" | ||
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.section zero_page { | ||
type: reserve_only | ||
address [ | ||
: $03 - $06 ; Storage for RENUMBER. | ||
: $19 - $21 ; Temporary string stack. | ||
: $26 - $2a ; Floating point result of multiplication or division. | ||
: $d8 - $e8 ; Unused. | ||
] | ||
} | ||
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basic_start = $1001 | ||
basic_end = $7fff | ||
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.include "commodore-basic.inc" | ||
.include "commodore-264-basic.inc" |
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@@ -2,6 +2,5 @@ | |
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.define PLUS4 | ||
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; TODO: Create own encodings file. | ||
.include "c64-encodings.inc" | ||
.include "commodore-264.inc" | ||
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@@ -87,5 +87,4 @@ class Memory { | |
std::vector<Bank> banks; | ||
}; | ||
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#endif //ACCELERATE_MEMORY_H |
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