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Vactubes: Delete the generated animation files once packed #250

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karl-police
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@karl-police karl-police commented Nov 15, 2023

No

image

wat is this

😭

this addon is very nice, but then I saw that the generated animation files would be there and it changed everything

maybe there's a better way to delete the packed files, command parameter idk, so some can extract it

but do something about it please

technically... it would of be better to generate them where the .smd files are being generated at as well, to delete them after...
like that we're not ruining the original path folder in the Portal 2 folders

@TeamSpen210
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It's somewhat intentional that it leaves the generated models in the game folder - that way you can see what it generated. But what we should be doing is cleaning up models from previous compiles.

@karl-police
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karl-police commented Nov 15, 2023

It's somewhat intentional that it leaves the generated models in the game folder - that way you can see what it generated. But what we should be doing is cleaning up models from previous compiles.

You could do that too, question would be, what could the optimal way be to find out which the last models were? Ig you're gonna check the packed files and get the model name from there somehow.

The best thing to do, is to somehow support launch parameters to the .exe so that one can decide whether they wanna keep the models or not, doesn't matter which one it is, as it still creates a folder for every map and etc.

The support regarding giving users options to choose, is very important than one can imagine.

@TeamSpen210
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It's fairly straightforward, just delete all vac_anim_* from that folder.

@karl-police
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It's fairly straightforward, just delete all vac_anim_* from that folder.

what if I have a custom model named vac_anim_hello or something though kind of situation?

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