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Version 7.0.1

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@ThatRozebudDude ThatRozebudDude released this 10 Apr 22:41
· 10 commits to master since this release

Changelog

  • Added new character shaders to the School Evil Erect stage.
    • While base game doesn't have character shaders on this stage I think this helps it feel more in line with the normal School Erect stage. Also I think it looks cool.
  • Characters now properly flip left and right animations when necessary for all animation sets.
    • This fixes an issue where Bloody Tankman didn't swap left and right poses in the latter half of Stress (Pico Mix).
  • Made a few improvements to the drop shadow shader.
    • Added a pixel perfect mode so you can use non 90 degree angles on pixel stages and not look bad.
    • Properly detects if an attached sprite has flipX set so you don't need to mirror the angle for certain sprites.
    • Mask information can now be defined as in a character's extraData instead of being predefined in the stage script.
  • Fixed Week 6 Pico mixes being classified under the Week 7 category in the Freeplay Menu.
  • Added text that explains how to swap tabs in the Freeplay menu.
  • Adjusted the offset of Spirit's icon.

Modding API Version 1.3.1

  • Character extraData is now initialized as an empty map instead of null.
    • This means you don't have to do a null check to be safe before accessing extraData anymore.