A script for The Powder Toy which lets you and your friends create landscapes and cities together... and then blow them up!
Ideally, you would install this script from the
Script Manager. If for some reason that is not feasible
or desired, grab the file named tptmp.lua
from the latest release on the
Releases page and add it to your autorun sequence. How you do this is up to you.
The server is meant to be run on anything but Windows (a limitation of cqueues) using Lua 5.3 or above. It has a number of dependencies, namely:
lunajson
jnet
http
luafilesystem
basexx
(comes withhttp
)cqueues
(comes withhttp
)luaossl
(comes withhttp
)
If you have LuaRocks, you can install these with:
sudo luarocks install --lua-version=5.3 --tree=system lunajson
sudo luarocks install --lua-version=5.3 --tree=system jnet
sudo luarocks install --lua-version=5.3 --tree=system http
sudo luarocks install --lua-version=5.3 --tree=system luafilesystem
Static configuration is the collection of settings that only ever change when the server administrator changes them. This includes things such as which interface to listen on, how many clients are allowed to connect at once, the path to the dynamic configuration file, etc. All static configuration happens in tptmp/server/config.lua, see that file for further details on configuration options. That file is under version control, but most options in it can be offloaded to tptmp/server/secret_config.lua, which is not.
Dynamic configuration is the collection of settings that are not part of
static configuration. This includes things like room ownership,
block lists, MOTDs, etc. The dynamic configuration is a JSON file,
the path to which is specified by the static configuration options
dynamic_config_main
and dynamic_config_xchg
(the
latter being the path to the backup configuration in case the main one is
somehow corrupted while being modified). See
tptmp/server/plugins for details on how plugins use
the dynamic configuration store.
The recommended way to run the server is via your service manager of choice. A
systemd service template is provided for convenience in
the form of tptmp.service.template, which you will
have to customize for your specific environment. The server itself is
server.lua
, running which is as simple as:
./server.lua
This will create the dynamic configuration store in the current directory and
start listening for player connections on the port specified by the static
configuration option port
. Make sure to allow connections through your
firewall to this port (but not rcon_port
, see below).
In addition to listening for player connections, the server also listens for
a remote console on the port specified by the static configuration option
rcon_port
. Only one client may connect at once, and the server attempts no
authentication of a client that connects. The remote console client is meant
to connect from localhost
. Never let connections to this port through your
firewall.
The remote console protocol is a simple one-JSON-per-LF-terminated-line protocol over TCP. The client requests changes to be made in the server state by sending request objects, to which the server responds by sending response objects when done. The server may also send log objects. See tptmp/server/remote_console.lua and the plugins in tptmp/server/plugins for further details on these objects.
docker build -t tptmp .
docker run \
-p 1337:34403 \
-v /path/to/secret_config.lua:/tptmp/tptmp/server/secret_config.lua:ro \
-v /path/to/config/dir:/tptmp/config \
-it tptmp
With /path/to/secret_config.lua
looking something like this for testing purposes:
return {
secure = false,
host = "localhost:36779",
dynamic_config_main = "/tptmp/config/config.json",
dynamic_config_xchg = "/tptmp/config/config.json~",
}
To enable TLS, inject the relevant files and point secret_config.lua at them.
To enable authentication, make sure the host
option reflects the host:port pair
under which your server is exposed to the world. See Dynamic configuration above.
- some sort of support for custom elements, maybe room-level element negotiation
- add APIs to TPT in order to get rid of a few hideous hacks on the TPTMP side
- smarter foul language filtering
- mouse selection in the chat window
- make initial syncs more resilient to problems such as the client chosen to send its simulation data disconnecting