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Optimize ADPCM (sosCODEC) decompression
This commit optimizes ADPCM decompression in game by: * Removing any unsupported modes that the game do not use. * Using a table of possible values instead of computing them on each iteration. This new table is built by employing a dynamic programming techinque. The possible values are bound and the product of the dimensions are small, hence this techinque is quite effective in optimizing things by precomputing the values. Signed-off-by: Giuliano Belinassi <[email protected]>
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