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Fix graphical glitching by setting correct drawing macros for non-remaster builds #457

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5 changes: 5 additions & 0 deletions redalert/defines.h
Original file line number Diff line number Diff line change
Expand Up @@ -130,8 +130,13 @@
#endif

// Test to see if partial object drawing is any faster.
#ifdef REMASTER_BUILD
//#define PARTIAL
#define SORTDRAW
#else
#define PARTIAL
//#define SORTDRAW
#endif

/**********************************************************************
** If the scenario editor to to be active in this build then uncomment
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1 change: 1 addition & 0 deletions redalert/function.h
Original file line number Diff line number Diff line change
Expand Up @@ -133,6 +133,7 @@ bool PlayMpegMovie(const char* name);
#endif

#include "externs.h"
#include "keyframe.h"

extern int Get_CD_Drive(void);
extern void Fatal(char const* message, ...);
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