Releases: TheComputerGeek2/MagicSpells
Releases · TheComputerGeek2/MagicSpells
untagged-10e5af175328cef2f784
Fix conversationspell
untagged-b90b9be2413deb57d2cd: Merge pull request #170 from Chronoken/master
StunSpell cleanup.
untagged-ec7825257a4aa989c1a0: Safe Upgrade from Effectlib 5.9 -> 6.x+
untagged-d6e935da3204af8624bf
Update EffectPosition.java
untagged-3708a5fa3ab8695731d5: Force, Leap, Velocity spells can add velocity instead of set.
Spells affected: Forcepush, ForceToss, ForceBomb, Leap, Velocity. All these spells have an add-velocity-instead option that adds that force to the target instead of setting it. If I had 3 velocity to the right and I add 2 to the left. I will move slower. Perfect for black-hole or gravity spells. This option is false by default.
untagged-1b5cd599a6c05a213502: Bump version for dev builds
3.5 Final Release
Here it is, finally! The 3.5 full release after a long time of spitting out dev builds. But do check the dev builds for the changes.
untagged-071fe1dd19d29ccf5033: Rotate Spell | affectPitch, Face and Mimic Options
Example Rotate Spell Config RotateSpell: spell-class: ".targeted.RotateSpell" rotation: 10 rotation-pitch: 0 affect-pitch: false mimic-direction: false face-target: false face-caster: false Notes: rotation only affects the Yaw value of an entity New Features: rotation-pitch: adds/remove pitch of an entity affect-pitch: a safe flag for if you want the pitch unaffected. This must be true for rotation-pitch to work mimic-direction: mimics the direction of the target/caster so that the target/caster faces in the same relative direction. face-caster: forces the target to face the caster face-target: forces the caster to face the target Cool Ideas: You can make a cut scene with the new rotate spell features. Simple set face-target to true and have a mob be followed as it moves across a screen. You can make a dummy npc that faces your direction by constantly spamming it with face-caster rotate spells. Sky's the limit...
untagged-438cf2d74b753db2ad82: Added new NovaSpell.
Spell Options:
type: blocktype(string)
relative-offset: relativeOffset(x,y,z)
spell: spell casted when a new wave forms(string)
spell-on-end: requires remove-previous-blocks to be set to false, casts it when all block waves are gone(string)
spell-on-wave-remove: requires remove-previous-blocks to be set to true, casts on the previous removed wave(string)
radius: radius of the nova(int)
start-radius: start radius of the nova(int)
height-per-tick: height per new wave(int)
expand-interval: interval between forming a new wave(int)
expanding-radius-change: how big should each wave be, in blocks(int)
visible-range: visible range of the nova(double)
point-blank: point blank(boolean)
circle-shape: whether the nova should be a circle or a square(boolean)
remove-previous-blocks: whether it should remove the previous wave of blocks(boolean)
untagged-e41d05c0698226b764d5
Support for newer versions of Effectlib