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Releases: TheComputerGeek2/MagicSpells

untagged-10e5af175328cef2f784

23 Dec 04:31

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Fix conversationspell

untagged-b90b9be2413deb57d2cd: Merge pull request #170 from Chronoken/master

21 Nov 16:00
cb39c04

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untagged-ec7825257a4aa989c1a0: Safe Upgrade from Effectlib 5.9 -> 6.x+

30 Oct 02:27

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untagged-d6e935da3204af8624bf

27 Oct 14:28

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Update EffectPosition.java

untagged-3708a5fa3ab8695731d5: Force, Leap, Velocity spells can add velocity instead of set.

27 Oct 23:36

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Spells affected:

Forcepush, ForceToss, ForceBomb, Leap, Velocity.

All these spells have an add-velocity-instead option that adds that force to the target instead of setting it.

If I had 3 velocity to the right and I add 2 to the left. I will move slower.

Perfect for black-hole or gravity spells. This option is false by default.

untagged-1b5cd599a6c05a213502: Bump version for dev builds

27 Oct 14:23

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3.5 Final Release

14 Sep 21:01

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Here it is, finally! The 3.5 full release after a long time of spitting out dev builds. But do check the dev builds for the changes.

untagged-071fe1dd19d29ccf5033: Rotate Spell | affectPitch, Face and Mimic Options

03 Sep 05:03

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Example Rotate Spell Config

RotateSpell:
  spell-class: ".targeted.RotateSpell"
  rotation: 10
  rotation-pitch: 0
  affect-pitch: false
  mimic-direction: false
  face-target: false
  face-caster: false

Notes: rotation only affects the Yaw value of an entity

New Features:

rotation-pitch: adds/remove pitch of an entity

affect-pitch: a safe flag for if you want the pitch unaffected. This must be true for rotation-pitch to work

mimic-direction: mimics the direction of the target/caster so that the target/caster faces in the same relative direction.

face-caster: forces the target to face the caster

face-target: forces the caster to face the target

Cool Ideas:

You can make a cut scene with the new rotate spell features. Simple set face-target to true and have a mob be followed as it moves across a screen.

You can make a dummy npc that faces your direction by constantly spamming it with face-caster rotate spells.

Sky's the limit...

untagged-438cf2d74b753db2ad82: Added new NovaSpell.

13 Aug 20:29

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Spell Options:
    type: blocktype(string)
    relative-offset: relativeOffset(x,y,z)
    spell: spell casted when a new wave forms(string)
    spell-on-end: requires remove-previous-blocks to be set to false, casts it when all block waves are gone(string)
    spell-on-wave-remove: requires remove-previous-blocks to be set to true, casts on the previous removed wave(string)
    radius: radius of the nova(int)
    start-radius: start radius of the nova(int)
    height-per-tick: height per new wave(int)
    expand-interval: interval between forming a new wave(int)
    expanding-radius-change: how big should each wave be, in blocks(int)
    visible-range: visible range of the nova(double)
    point-blank: point blank(boolean)
    circle-shape: whether the nova should be a circle or a square(boolean)
    remove-previous-blocks: whether it should remove the previous wave of blocks(boolean)

untagged-e41d05c0698226b764d5

10 Aug 20:16

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Support for newer versions of Effectlib