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Repository files navigation

The Den


Links

Discord | Wiki | Steam | Standalone

Contributing

We are happy to accept contributions from anybody, come join our Discord if you want to help. We've got a list of issues here and a list in our discord! Don't be afraid to ask for help either!

We are currently accepting translations of the game on our main repository. If you would like to translate the game into another language check the #contributor-general channel in our Discord.

Building

Refer to the Space Wizards' guide on setting up a development environment for general information, but keep in mind that Einstein Engines is not the same and many things may not apply. We provide some scripts shown below to make the job easier.

Build dependencies

  • Git
  • .NET SDK 9.0.101

Windows

  1. Clone this repository
  2. Run git submodule update --init --recursive in a terminal to download the engine
  3. Run Scripts/bat/buildAllDebug.bat after making any changes to the source
  4. Run Scripts/bat/runQuickAll.bat to launch the client and the server
  5. Connect to localhost in the client and play

Linux

  1. Clone this repository
  2. Run git submodule update --init --recursive in a terminal to download the engine
  3. Run Scripts/sh/buildAllDebug.sh after making any changes to the source
  4. Run Scripts/sh/runQuickAll.sh to launch the client and the server
  5. Connect to localhost in the client and play

MacOS

I don't know anybody using MacOS to test this, but it's probably roughly the same steps as Linux

License

All code in this codebase is released under the AGPL-3.0-or-later license. Each file includes REUSE Specification headers or separate .license files that specify a dual license option. This dual licensing is provided to simplify the process for projects that are not using AGPL, allowing them to adopt the relevant portions of the code under an alternative license. You can review the complete texts of these licenses in the LICENSES/ directory.

Most media assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.

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