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portfiend
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Mar 22, 2026
Content.Shared/_DEN/Containers/Components/EntityTableContainerSelectionComponent.cs
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Content.Server/_DEN/Containers/EntitySystems/ContainerSelectionSystem.cs
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Content.Client/_DEN/Containers/EntitySystems/ContainerSelectionSystem.cs
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Content.Client/_DEN/Containers/UI/ContainerSelectionBoundUserInterface.cs
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Content.Server/_DEN/Containers/EntitySystems/ContainerSelectionSystem.cs
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Did a pass of adding comments and cleaning up the UI code. Also made a tiny tweak to EntityTableSelector so that ListSpawns doesn't lie about entries that are using the |
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Allows the creation of containers which cause the user to select their contents when first used.
Why / Balance
This will be useful for things later (MODsuits), but is also generic enough to be a separate system if anyone has a use for it.
Technical details
Creates a new component which opens a UI when a container is interacted with, once a selection is made the component makes the UI impossible to open, allowing the container to be opened and interacted with as normal.
Media
2026-03-20_03-08-24.mp4
Requirements
Licensing
Breaking changes
Enforces that ActivatableUI handles interaction events before EntityStorageSystem and StorageSystem. This was already the case for at least EntityStorageSystem, but it WASN'T the case on prebase, so I thought it best to ensure that order was strictly defined.
Changelog
This isn't user facing.