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π added Alsaahir and character release script "AL VS AL 2.3" by Ekin
π updated app build infrastructure and standalone release process (replaced Webpack/Electron with Vite/Tauri)
there are now 2 standalone apps for Mac, depending on whether you're using Apple Silicon (M1 or newer) or an Intel Mac
the standalone app should now update itself automatically whenever there is a new version available
this has the unfortunate side effect, that the standalone Linux version currently does not offer mic / cam support
π game balance update 029: new ability text for Harpy: "Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die."
π game balance update 028: new ability text for Plague Doctor: "If you die, the Storyteller gains a Minion ability."
π game balance update 027: new Jinx for Summoner / Preacher: "If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player."
π game balance update 026: new ability text for the Balloonist: "Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]"
π game balance update 025: updated Jinxes for Organ Grinder / Minstrel & Preacher: "If the Minstrel makes everyone drunk/Preacher removes the Organ Grinder ability, the Organ Grinder keeps their ability but the Minstrel/Preacher keeps their eyes open when voting."
π game balance update 024: removed Jinx for Organ Grinder / Flowergirl (was "If the Organ Grinder is causing eyes-closed voting, the Flowergirl wakes tonight to choose a player: they learn if that player voted today. (instead of their normal ability)")
π game balance update 023a: updated Jinx for Legion / Preacher: "If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion."
π game balance update 023b: new Jinx for Legion / Minstrel: "If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion."
π game balance update 022: updated Jinx for Al-Hadikhia / Mastermind: "If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins."
π game balance update 014 / 021: updated Jinx for Lil' Monsta / Magician: "Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lilβ Monsta."
π game balance update 019: new ability text for Lil' Monsta: "Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]"
π game balance update 018: Ogre has received a "Friend" reminder token to support the optional rule
π game balance update 017: new Jinx for Soldier / Kazali: "If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become."
π improved login error message in case of wrong email or password
π adjusted JSON Schema for custom scripts / homebrew to allow reminders of up to 25 characters length (and limited number of reminders to 20)
π improved accessibility by labelling a few app elements better via ARIA attributes
π fixed mic / camera still sending to game session when in setup screen (thanks jrg1990)
π fixed private text message counter not updating correctly when player neighbours have changed (thanks silverrzz)
π fixed special bug reporter emote not being visible when animations are disabled (thanks @moutonf)
π fixed bottom of letters being cut off on the character tab (thanks leotheleopardnz)