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try and fix the actions with updated sscript
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thanks random pr from psych
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TheRealJake12 committed Dec 3, 2023
1 parent df79fa4 commit 7e9fff3
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Showing 4 changed files with 7 additions and 6 deletions.
2 changes: 2 additions & 0 deletions .github/workflows/linux.yml
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Expand Up @@ -36,6 +36,8 @@ jobs:
- name: Installing/Updating libraries
run: |
haxe -cp ./update -D analyzer-optimize -main Update --interp
- name: Skip SScript setup mode
run: echo 'oy9:showMacroty8:loopCosti25y10:includeAllfg' >> ~/settings.cocoa
- name: Building the game
run: |
haxelib run lime build linux
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3 changes: 3 additions & 0 deletions .github/workflows/windows.yml
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Expand Up @@ -27,6 +27,9 @@ jobs:
- name: Installing/Updating libraries
run: |
haxe -cp ./update -D analyzer-optimize -main Update --interp
- name: Skip SScript setup mode
run: echo 'oy9:showMacroty8:loopCosti25y10:includeAllfg' >> %USERPROFILE%/settings.cocoa
shell: cmd
- name: Building the game
run: |
haxelib run lime build windows
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5 changes: 2 additions & 3 deletions hmm.json
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Expand Up @@ -12,9 +12,8 @@
},
{
"name": "SScript",
"type": "git",
"ref": "testing",
"url": "https://github.com/TheRealJake12/SScript-macroless.git"
"type": "haxelib",
"version": null
},
{
"name": "hxcpp-debug-server",
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3 changes: 0 additions & 3 deletions source/PlayState.hx
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Expand Up @@ -526,9 +526,6 @@ class PlayState extends MusicBeatState
executeModchart = FileSystem.exists(Paths.lua('songs/${PlayState.SONG.songId}/modchart')) && PlayStateChangeables.modchart;
if (isSM)
executeModchart = FileSystem.exists(pathToSm + "/modchart.lua");
executeModchart = OpenFlAssets.exists(Paths.lua('songs/${PlayState.SONG.songId}/modchart')) && PlayStateChangeables.modchart;
if (isSM)
executeModchart = OpenFlAssets.exists(pathToSm + "/modchart.lua");
#end
#if !FEATURE_LUAMODCHART
executeModchart = false;
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