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fixup! feat(mingw): Add D3DX8 elimination compatibility layer (#2176)
Address PR review comments: - Remove WWMath dependencies (Vector3/Vector4/Matrix4x4 constructors/operators) - Make D3DXMATRIX/D3DXVECTOR types match original D3DX8 SDK exactly - Add D3DXMATRIX operator* for matrix multiplication - Fix D3DXShaderBuffer const correctness (const DWORD* for shader bytecode) - Add std::min/max using declarations (replaces implicit WWMath->always.h chain) - Convert mixed tab/space indentation to tabs - Update comments to remove WWMath references - Generalize D3DXCreateFont stub comment All D3DX math functions are now self-contained inline implementations.
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