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Pull requests: TheSuperHackers/GeneralsGameCode
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chore: Remove redundant void argument from functions (3)
Refactor
Edits the code with insignificant behavior changes, is never user facing
#3027
opened Jul 28, 2026 by
CryoTheRenegade
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unify(worldbuilder): Move unified WorldBuilder to Core
#3026
opened Jul 28, 2026 by
OmarAglan
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7 tasks done
unify(worldbuilder): Merge Generals and Zero Hour WorldBuilder
#3025
opened Jul 28, 2026 by
OmarAglan
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9 tasks done
unify(worldbuilder): Add Generals compatibility prerequisites
#3024
opened Jul 28, 2026 by
OmarAglan
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4 tasks done
refactor(smudge): Replace custom doubly linked list with std::deque in W3DSmudge
Refactor
Edits the code with insignificant behavior changes, is never user facing
#3021
opened Jul 27, 2026 by
stephanmeesters
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feat(filesystem): Implement file and directory ignore functionality for local and archive file systems
Enhancement
Is new feature or request
Major
Severity: Minor < Major < Critical < Blocker
Mod
Relates to Mods or modding
System
Is Systems related
#3019
opened Jul 27, 2026 by
xezon
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1 of 3 tasks
refactor(baseheightmap): Extract scorch rendering from BaseHeightMap into new W3DScorch
Refactor
Edits the code with insignificant behavior changes, is never user facing
#3017
opened Jul 26, 2026 by
stephanmeesters
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bugfix(ai): Prevent units from deploying when moving
AI
Is AI related
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#3016
opened Jul 26, 2026 by
Caball009
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unify(ww3d2): Merge WW3D and move it to Core
Unify
Unifies code between Generals and Zero Hour
#3012
opened Jul 25, 2026 by
bobtista
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3 tasks done
feat(network): Self-healing NAT state
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
ZH
Relates to Zero Hour
refactor(commandxlat): Split evaluateContextCommand into per-command handlers
Refactor
Edits the code with insignificant behavior changes, is never user facing
#3008
opened Jul 23, 2026 by
bobtista
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bugfix(physics): Fix diagonal movement speed discrepancy
Bug
Something is not working right, typically is user facing
Controversial
Is controversial
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Unit AI
Is related to unit behavior
ZH
Relates to Zero Hour
#3003
opened Jul 22, 2026 by
xezon
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1 task
feat(cli): Add -loadsave option
Enhancement
Is new feature or request
#3001
opened Jul 22, 2026 by
bobtista
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refactor(saveload): Decouple result handling from game state
Refactor
Edits the code with insignificant behavior changes, is never user facing
#3000
opened Jul 22, 2026 by
bobtista
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feat(gui): Show all available maps in the map list (previously limited to ~100)
#2993
opened Jul 21, 2026 by
pberthold
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bugfix(shroud): Fix bugged map shroud after Search and Destroy vision bonus is applied at saveload
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Saveload
Is Saveload/Xfer related
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2892
opened Jul 18, 2026 by
Caball009
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1 task
bugfix(heightmap): Fix ray casting in BaseHeightMapRenderObjClass::Cast_Ray (2)
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Input
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2869
opened Jul 12, 2026 by
xezon
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bugfix(controlbar): Fix possible divisions by zero in Control Bar code
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2867
opened Jul 12, 2026 by
Caball009
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1 task
refactor(network): Remove dynamic allocations for NetPacket
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2866
opened Jul 9, 2026 by
Caball009
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1 task
feat(object): Implement KINDOF_NO_ATTACK_WARNING to suppress alarm events on object attacks
#2862
opened Jul 8, 2026 by
githubawn
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Fix skirmish AI buildability check passing wrong template (#2407)
#2837
opened Jun 28, 2026 by
mohamedelabbas1996
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tweak: decouple GUI window-move animations from the render frame rate
Enhancement
Is new feature or request
#2833
opened Jun 27, 2026 by
bobtista
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