Skip to content

Commit 9af9679

Browse files
committed
fix(Generals): Add missing space before brace after override keyword
1 parent f141fc3 commit 9af9679

8 files changed

Lines changed: 26 additions & 26 deletions

File tree

Generals/Code/GameEngine/Include/GameLogic/Module/CreateModule.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -74,7 +74,7 @@ class CreateModule : public BehaviorModule, public CreateModuleInterface
7474
virtual CreateModuleInterface* getCreate() override { return this; }
7575

7676
virtual void onCreate() = 0; ///< This is called when you become a code Object
77-
virtual void onBuildComplete() override{ m_needToRunOnBuildComplete = FALSE; } ///< This is called when you are a finished game object
77+
virtual void onBuildComplete() override { m_needToRunOnBuildComplete = FALSE; } ///< This is called when you are a finished game object
7878
virtual Bool shouldDoOnBuildComplete() const override { return m_needToRunOnBuildComplete; }
7979

8080
private:

Generals/Code/GameEngine/Include/GameLogic/Module/DeliverPayloadAIUpdate.h

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -61,9 +61,9 @@ class ApproachState : public State
6161
virtual StateReturnType onEnter() override;
6262
protected:
6363
// snapshot interface STUBBED - no member vars to save. jba.
64-
virtual void crc( Xfer *xfer ) override{};
65-
virtual void xfer( Xfer *xfer ) override{XferVersion cv = 1; XferVersion v = cv; xfer->xferVersion( &v, cv );}
66-
virtual void loadPostProcess() override{};
64+
virtual void crc( Xfer *xfer ) override {};
65+
virtual void xfer( Xfer *xfer ) override {XferVersion cv = 1; XferVersion v = cv; xfer->xferVersion( &v, cv );}
66+
virtual void loadPostProcess() override {};
6767
};
6868
EMPTY_DTOR(ApproachState)
6969

@@ -144,9 +144,9 @@ class HeadOffMapState : public State
144144
virtual StateReturnType onEnter() override;
145145
protected:
146146
// snapshot interface STUBBED - no member vars to save. jba.
147-
virtual void crc( Xfer *xfer ) override{};
148-
virtual void xfer( Xfer *xfer ) override{XferVersion cv = 1; XferVersion v = cv; xfer->xferVersion( &v, cv );}
149-
virtual void loadPostProcess() override{};
147+
virtual void crc( Xfer *xfer ) override {};
148+
virtual void xfer( Xfer *xfer ) override {XferVersion cv = 1; XferVersion v = cv; xfer->xferVersion( &v, cv );}
149+
virtual void loadPostProcess() override {};
150150
};
151151
EMPTY_DTOR(HeadOffMapState)
152152

@@ -157,13 +157,13 @@ class CleanUpState : public State
157157
//Made it off map, delete ourselves
158158
public:
159159
CleanUpState( StateMachine *machine ) :State( machine, "CleanUpState" ) {}
160-
virtual StateReturnType update() override{return STATE_CONTINUE;}
160+
virtual StateReturnType update() override {return STATE_CONTINUE;}
161161
virtual StateReturnType onEnter() override;
162162
protected:
163163
// snapshot interface STUBBED - no member vars to save. jba.
164-
virtual void crc( Xfer *xfer ) override{};
165-
virtual void xfer( Xfer *xfer ) override{XferVersion cv = 1; XferVersion v = cv; xfer->xferVersion( &v, cv );}
166-
virtual void loadPostProcess() override{};
164+
virtual void crc( Xfer *xfer ) override {};
165+
virtual void xfer( Xfer *xfer ) override {XferVersion cv = 1; XferVersion v = cv; xfer->xferVersion( &v, cv );}
166+
virtual void loadPostProcess() override {};
167167
};
168168
EMPTY_DTOR(CleanUpState)
169169

Generals/Code/GameEngine/Include/GameLogic/Module/DockUpdate.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -122,7 +122,7 @@ class DockUpdate : public UpdateModule , public DockUpdateInterface
122122

123123
virtual Bool isAllowPassthroughType() override; ///< Not all docks allow you to path through them in your AIDock machine
124124

125-
virtual Bool isRallyPointAfterDockType() override{return FALSE;} ///< A minority of docks want to give you a final command to their rally point
125+
virtual Bool isRallyPointAfterDockType() override {return FALSE;} ///< A minority of docks want to give you a final command to their rally point
126126

127127
virtual void setDockCrippled( Bool setting ) override; ///< Game Logic can set me as inoperative. I get to decide what that means.
128128

Generals/Code/GameEngine/Include/GameLogic/Module/InactiveBody.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -53,7 +53,7 @@ class InactiveBody : public BodyModule
5353
virtual Real getHealth() const override; ///< get current health
5454
virtual BodyDamageType getDamageState() const override;
5555
virtual void setDamageState( BodyDamageType newState ) override; ///< control damage state directly. Will adjust hitpoints.
56-
virtual void setAflame( Bool setting ) override{}///< This is a major change like a damage state.
56+
virtual void setAflame( Bool setting ) override {}///< This is a major change like a damage state.
5757

5858
virtual void onVeterancyLevelChanged( VeterancyLevel oldLevel, VeterancyLevel newLevel, Bool provideFeedback ) override { /* nothing */ }
5959

Generals/Code/GameEngine/Include/GameLogic/Module/RepairDockUpdate.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -65,7 +65,7 @@ class RepairDockUpdate : public DockUpdate
6565

6666
virtual Bool action( Object *docker, Object *drone = nullptr ) override; ///< for me this means do some repair
6767

68-
virtual Bool isRallyPointAfterDockType() override{return TRUE;} ///< A minority of docks want to give you a final command to their rally point
68+
virtual Bool isRallyPointAfterDockType() override {return TRUE;} ///< A minority of docks want to give you a final command to their rally point
6969

7070
protected:
7171

Generals/Code/GameEngine/Include/GameLogic/Module/SpawnPointProductionExitUpdate.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -78,7 +78,7 @@ class SpawnPointProductionExitUpdate : public UpdateModule, public ExitInterface
7878
virtual ExitDoorType reserveDoorForExit( const ThingTemplate* objType, Object *specificObject ) override;
7979
virtual void exitObjectViaDoor( Object *newObj, ExitDoorType exitDoor ) override;
8080
virtual void unreserveDoorForExit( ExitDoorType exitDoor ) override;
81-
virtual void setRallyPoint( const Coord3D * ) override{}
81+
virtual void setRallyPoint( const Coord3D * ) override {}
8282
virtual const Coord3D *getRallyPoint() const override { return nullptr; }
8383
virtual void exitObjectByBudding( Object *newObj, Object *budHost ) override { return; }
8484

Generals/Code/GameEngine/Include/GameLogic/Module/SupplyTruckAIUpdate.h

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -60,9 +60,9 @@ class SupplyTruckWantsToPickUpOrDeliverBoxesState : public State
6060
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(SupplyTruckWantsToPickUpOrDeliverBoxesState, "SupplyTruckWantsToPickUpOrDeliverBoxesState")
6161
protected:
6262
// snapshot interface STUBBED.
63-
virtual void crc( Xfer *xfer ) override{};
64-
virtual void xfer( Xfer *xfer ) override{XferVersion cv = 1; XferVersion v = cv; xfer->xferVersion( &v, cv );}
65-
virtual void loadPostProcess() override{};
63+
virtual void crc( Xfer *xfer ) override {};
64+
virtual void xfer( Xfer *xfer ) override {XferVersion cv = 1; XferVersion v = cv; xfer->xferVersion( &v, cv );}
65+
virtual void loadPostProcess() override {};
6666

6767
public:
6868
SupplyTruckWantsToPickUpOrDeliverBoxesState( StateMachine *machine ) : State( machine, "SupplyTruckWantsToPickUpOrDeliverBoxesState" ) {}
@@ -78,12 +78,12 @@ class RegroupingState : public State
7878
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(RegroupingState, "RegroupingState")
7979
protected:
8080
// snapshot interface STUBBED.
81-
virtual void crc( Xfer *xfer ) override{};
82-
virtual void xfer( Xfer *xfer ) override{XferVersion cv = 1; XferVersion v = cv; xfer->xferVersion( &v, cv );}
83-
virtual void loadPostProcess() override{};
81+
virtual void crc( Xfer *xfer ) override {};
82+
virtual void xfer( Xfer *xfer ) override {XferVersion cv = 1; XferVersion v = cv; xfer->xferVersion( &v, cv );}
83+
virtual void loadPostProcess() override {};
8484
public:
8585
RegroupingState( StateMachine *machine ) : State( machine, "RegroupingState" ) {}
86-
virtual StateReturnType update() override{ return STATE_CONTINUE;}// Nothing to do but wait for a transition
86+
virtual StateReturnType update() override { return STATE_CONTINUE;}// Nothing to do but wait for a transition
8787
virtual StateReturnType onEnter() override;// Will tell me to aiMove back to base.
8888
virtual void onExit(StateExitType status) override;
8989
};
@@ -95,9 +95,9 @@ class DockingState : public State
9595
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(DockingState, "DockingState")
9696
protected:
9797
// snapshot interface STUBBED.
98-
virtual void crc( Xfer *xfer ) override{};
99-
virtual void xfer( Xfer *xfer ) override{XferVersion cv = 1; XferVersion v = cv; xfer->xferVersion( &v, cv );}
100-
virtual void loadPostProcess() override{};
98+
virtual void crc( Xfer *xfer ) override {};
99+
virtual void xfer( Xfer *xfer ) override {XferVersion cv = 1; XferVersion v = cv; xfer->xferVersion( &v, cv );}
100+
virtual void loadPostProcess() override {};
101101
public:
102102
DockingState( StateMachine *machine ) :State( machine, "DockingState" ) {}
103103
virtual StateReturnType update() override;

Generals/Code/GameEngine/Include/GameLogic/Module/SupplyWarehouseCripplingBehavior.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -72,7 +72,7 @@ class SupplyWarehouseCripplingBehavior : public UpdateModule,
7272

7373
// DamageModuleInterface
7474
virtual void onDamage( DamageInfo *damageInfo ) override;
75-
virtual void onHealing( DamageInfo *damageInfo ) override{}
75+
virtual void onHealing( DamageInfo *damageInfo ) override {}
7676
virtual void onBodyDamageStateChange(const DamageInfo* damageInfo, BodyDamageType oldState, BodyDamageType newState) override;
7777

7878
// UpdateInterface

0 commit comments

Comments
 (0)