Add multiplayer/emergency autosave feature for online desyncs #340
Replies: 6 comments 9 replies
|
Wouldn't it make a lot more sense to just fix the desyncs? |
|
That feature sounds like rocket science - i think its veeery hard to implement I cant remember any RTS have it |
|
Something like PEREMETER have this, but sometimes generated saves are missing some data. Does Gen save algorithm robust enough? |
|
The better reason for a feature like this is to allow players to pause a long match and reconnect later when the players can gather again. |
|
I think DOTA has something similar. If someone is disconnected, or the network or PC/game crashes, the game is paused for everyone. The one with the lost connection has a few minutes to restart the game and rejoin the session, while the others can vote to kick him. |
|
Or fixing desyncs in it's entirety, like suggested by the original dev Mark Lorenzen: |
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
Multiplayer/Emergency autosave: game creates a savegame when an online game desyncs and this savegame can then be used to rehost or resume the game the moment the desync happens.
Emergency save would be a killer feature to make desyncs not much of an issue anyore.
you could also make the game load the savegame while the players are still waiting for the disconnect screen (so don't need to rehost
so game mismatches -> emergency savegame is made -> in the disconnect screen the savegame is shared with the other players -> savegame is automatically loaded by all players without having to restart the game
All reactions