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Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ Object CINE_GLAVehicleTechnicalChassisOne
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Expand Up @@ -37,7 +37,7 @@ ObjectReskin CINE_GLAVehicleTechnicalChassisThree CINE_GLAVehicleTechnicalChassi
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin CINE_GLAVehicleTechnicalChassisTwo CINE_GLAVehicleTechnicalChassisO
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Expand Up @@ -21,7 +21,7 @@ Object CivilianVehiclePTBoat
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ Object GLAVehicleTechnicalChassisOne
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin GLAVehicleTechnicalChassisThree GLAVehicleTechnicalChassisOne
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin GLAVehicleTechnicalChassisTwo GLAVehicleTechnicalChassisOne
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ Object CINE_GLAVehicleTechnicalChassisOne
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin CINE_GLAVehicleTechnicalChassisThree CINE_GLAVehicleTechnicalChassi
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin CINE_GLAVehicleTechnicalChassisTwo CINE_GLAVehicleTechnicalChassisO
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Expand Up @@ -42,7 +42,7 @@ Object CINE_CarLuxury03
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ Object CINE_U05_Technical02
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ Object CivilianVehiclePTBoat
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ Object GLAVehicleTechnicalChassisOne
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin GLAVehicleTechnicalChassisThree GLAVehicleTechnicalChassisOne
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin GLAVehicleTechnicalChassisTwo GLAVehicleTechnicalChassisOne
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ Object Demo_GLAVehicleTechnicalChassisOne
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin Demo_GLAVehicleTechnicalChassisThree Demo_GLAVehicleTechnicalChassi
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin Demo_GLAVehicleTechnicalChassisTwo Demo_GLAVehicleTechnicalChassisO
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ Object Slth_GLAVehicleTechnicalChassisOne
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin Slth_GLAVehicleTechnicalChassisThree Slth_GLAVehicleTechnicalChassi
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin Slth_GLAVehicleTechnicalChassisTwo Slth_GLAVehicleTechnicalChassisO
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ Object Chem_GLAVehicleTechnicalChassisOne
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin Chem_GLAVehicleTechnicalChassisThree Chem_GLAVehicleTechnicalChassi
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin Chem_GLAVehicleTechnicalChassisTwo Chem_GLAVehicleTechnicalChassisO
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ Object GC_Slth_GLAVehicleTechnicalChassisOne
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin GC_Slth_GLAVehicleTechnicalChassisThree GC_Slth_GLAVehicleTechnical
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ ObjectReskin GC_Slth_GLAVehicleTechnicalChassisTwo GC_Slth_GLAVehicleTechnicalCh
Turret = Dum-TurManMVR
TurretArtAngle = 180.0 ; this turret has art pointed 180 degrees backward
ShowSubObject = 20Cal
HideSubObject = 20Cal 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
HideSubObject = 50Cal RPG MuzzleFX01 MuzzleFX02 MuzzleFX03
WeaponFireFXBone = PRIMARY Muzzle01
WeaponMuzzleFlash = PRIMARY MuzzleFX01
IdleAnimation = UITech_SKL.UITech_STA 0.0 6
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