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feat: add durable state actor (#100)
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/* | ||
* MIT License | ||
* | ||
* Copyright (c) 2022-2024 Tochemey | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in all | ||
* copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
* SOFTWARE. | ||
*/ | ||
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package ego | ||
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import ( | ||
"context" | ||
"fmt" | ||
"math" | ||
"time" | ||
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"github.com/tochemey/goakt/v2/actors" | ||
"github.com/tochemey/goakt/v2/goaktpb" | ||
"golang.org/x/sync/errgroup" | ||
"google.golang.org/protobuf/proto" | ||
"google.golang.org/protobuf/types/known/anypb" | ||
"google.golang.org/protobuf/types/known/timestamppb" | ||
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"github.com/tochemey/ego/v3/egopb" | ||
"github.com/tochemey/ego/v3/eventstream" | ||
"github.com/tochemey/ego/v3/internal/errorschain" | ||
"github.com/tochemey/ego/v3/persistence" | ||
) | ||
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var ( | ||
statesTopic = "topic.states.%d" | ||
) | ||
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// durableStateActor is a durable state based actor | ||
type durableStateActor struct { | ||
DurableStateBehavior | ||
stateStore persistence.StateStore | ||
currentState State | ||
currentVersion uint64 | ||
lastCommandTime time.Time | ||
eventsStream eventstream.Stream | ||
actorSystem actors.ActorSystem | ||
} | ||
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// implements the actors.Actor interface | ||
var _ actors.Actor = (*durableStateActor)(nil) | ||
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// newDurableStateActor creates an instance of actor provided the DurableStateBehavior | ||
func newDurableStateActor(behavior DurableStateBehavior, stateStore persistence.StateStore, eventsStream eventstream.Stream) *durableStateActor { | ||
return &durableStateActor{ | ||
stateStore: stateStore, | ||
eventsStream: eventsStream, | ||
DurableStateBehavior: behavior, | ||
} | ||
} | ||
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// PreStart pre-starts the actor | ||
func (entity *durableStateActor) PreStart(ctx context.Context) error { | ||
return errorschain. | ||
New(errorschain.ReturnFirst()). | ||
AddError(entity.durableStateRequired()). | ||
AddError(entity.stateStore.Ping(ctx)). | ||
AddError(entity.recoverFromStore(ctx)). | ||
Error() | ||
} | ||
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// Receive processes any message dropped into the actor mailbox. | ||
func (entity *durableStateActor) Receive(ctx *actors.ReceiveContext) { | ||
switch command := ctx.Message().(type) { | ||
case *goaktpb.PostStart: | ||
entity.actorSystem = ctx.ActorSystem() | ||
case *egopb.GetStateCommand: | ||
entity.sendStateReply(ctx) | ||
default: | ||
entity.processCommand(ctx, command) | ||
} | ||
} | ||
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// PostStop prepares the actor to gracefully shutdown | ||
func (entity *durableStateActor) PostStop(ctx context.Context) error { | ||
return errorschain. | ||
New(errorschain.ReturnFirst()). | ||
AddError(entity.stateStore.Ping(ctx)). | ||
AddError(entity.persistStateAndPublish(ctx)). | ||
Error() | ||
} | ||
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// recoverFromStore reset the persistent actor to the latest state in case there is one | ||
// this is vital when the entity actor is restarting. | ||
func (entity *durableStateActor) recoverFromStore(ctx context.Context) error { | ||
durableState, err := entity.stateStore.GetLatestState(ctx, entity.ID()) | ||
if err != nil { | ||
return fmt.Errorf("failed unmarshal the latest state: %w", err) | ||
} | ||
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if durableState != nil && proto.Equal(durableState, new(egopb.DurableState)) { | ||
currentState := entity.InitialState() | ||
if err := durableState.GetResultingState().UnmarshalTo(currentState); err != nil { | ||
return fmt.Errorf("failed unmarshal the latest state: %w", err) | ||
} | ||
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entity.currentState = currentState | ||
entity.currentVersion = durableState.GetVersionNumber() | ||
return nil | ||
} | ||
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entity.currentState = entity.InitialState() | ||
return nil | ||
} | ||
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// processCommand processes the incoming command | ||
func (entity *durableStateActor) processCommand(receiveContext *actors.ReceiveContext, command Command) { | ||
ctx := receiveContext.Context() | ||
newState, newVersion, err := entity.HandleCommand(ctx, command, entity.currentVersion, entity.currentState) | ||
if err != nil { | ||
entity.sendErrorReply(receiveContext, err) | ||
return | ||
} | ||
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// check whether the pre-conditions have met | ||
if err := entity.checkPreconditions(newState, newVersion); err != nil { | ||
entity.sendErrorReply(receiveContext, err) | ||
return | ||
} | ||
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// set the current state with the newState | ||
entity.currentState = newState | ||
entity.lastCommandTime = timestamppb.Now().AsTime() | ||
entity.currentVersion = newVersion | ||
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if err := entity.persistStateAndPublish(ctx); err != nil { | ||
entity.sendErrorReply(receiveContext, err) | ||
return | ||
} | ||
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entity.sendStateReply(receiveContext) | ||
} | ||
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// sendStateReply sends a state reply message | ||
func (entity *durableStateActor) sendStateReply(ctx *actors.ReceiveContext) { | ||
state, _ := anypb.New(entity.currentState) | ||
ctx.Response(&egopb.CommandReply{ | ||
Reply: &egopb.CommandReply_StateReply{ | ||
StateReply: &egopb.StateReply{ | ||
PersistenceId: entity.ID(), | ||
State: state, | ||
SequenceNumber: entity.currentVersion, | ||
Timestamp: entity.lastCommandTime.Unix(), | ||
}, | ||
}, | ||
}) | ||
} | ||
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// sendErrorReply sends an error as a reply message | ||
func (entity *durableStateActor) sendErrorReply(ctx *actors.ReceiveContext, err error) { | ||
ctx.Response(&egopb.CommandReply{ | ||
Reply: &egopb.CommandReply_ErrorReply{ | ||
ErrorReply: &egopb.ErrorReply{ | ||
Message: err.Error(), | ||
}, | ||
}, | ||
}) | ||
} | ||
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// checkAndSetPreconditions validates the newState and the newVersion | ||
func (entity *durableStateActor) checkPreconditions(newState State, newVersion uint64) error { | ||
currentState := entity.currentState | ||
currentStateType := currentState.ProtoReflect().Descriptor().FullName() | ||
latestStateType := newState.ProtoReflect().Descriptor().FullName() | ||
if currentStateType != latestStateType { | ||
return fmt.Errorf("mismatch state types: %s != %s", currentStateType, latestStateType) | ||
} | ||
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proceed := int(math.Abs(float64(newVersion-entity.currentVersion))) == 1 | ||
if !proceed { | ||
return fmt.Errorf("%s received version=(%d) while current version is (%d)", | ||
entity.ID(), | ||
newVersion, | ||
entity.currentVersion) | ||
} | ||
return nil | ||
} | ||
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// checks whether the durable state store is set or not | ||
func (entity *durableStateActor) durableStateRequired() error { | ||
if entity.stateStore == nil { | ||
return ErrDurableStateStoreRequired | ||
} | ||
return nil | ||
} | ||
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// persistState persists the actor state | ||
func (entity *durableStateActor) persistStateAndPublish(ctx context.Context) error { | ||
resultingState, _ := anypb.New(entity.currentState) | ||
shardNumber := entity.actorSystem.GetPartition(entity.ID()) | ||
topic := fmt.Sprintf(statesTopic, shardNumber) | ||
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durableState := &egopb.DurableState{ | ||
PersistenceId: entity.ID(), | ||
VersionNumber: entity.currentVersion, | ||
ResultingState: resultingState, | ||
Timestamp: entity.lastCommandTime.Unix(), | ||
Shard: shardNumber, | ||
} | ||
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eg, ctx := errgroup.WithContext(ctx) | ||
eg.Go(func() error { | ||
entity.eventsStream.Publish(topic, durableState) | ||
return nil | ||
}) | ||
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eg.Go(func() error { | ||
return entity.stateStore.WriteState(ctx, durableState) | ||
}) | ||
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return eg.Wait() | ||
} |
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