The JT Engine is a 2D web game/app engine based on the JT Library. The goal is to quickly make 2D web games and apps while still giving total control to the programmer.
The documentation of every functions of the JT Library and the JT Engine can be seen here here.
-Here is a small game that I first made to test the engine.
-Here is a small todo list.
-Here is a music listen quiz (takes a bit to load because of the music)
-Here is a big warioware style game (takes a bit to load because of all the assets)
These are only a couple of games/apps I've made to show you the potential of the JT Engine.
- Use the full power of the JT Library to make any types of games/apps.
- Use the settings menu to name and change the main elements of your game.
- Use the create menu to easily add objects, assets and color.
- Use the play menu to easily test, import and export your creations.
- Use the view window to rearrange and reshape your objects.
- Use the views window to easily see all your objects and better organize your projects.
- Use the inspector window to easily change the attributes of your objects.
- Use the tileset window to easily manipulate and create many tiles.
Here is a screenshot of the normal view:
Here is a screenshot of the code editor:
The engine is mostly finished, but I would still like to add some features and make it more user-friendly.
- Add an actual tutorial that explains how to use the JT Engine.
- Faster loading time.
- Add custom loading screen that contains a microgame.
- Add presets packs to quickly start a new game or add advanced features.
- Editor outline option for shapes.
- Vertical align for text.