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Change hyphen to minus for consistency with + for animated textures i…
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…n the option list
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Triang3l committed Sep 14, 2022
1 parent ffa825b commit 67c75d4
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions bs2pc.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -267,13 +267,13 @@ int main(int const argument_count, char const * const * const arguments) {
" When converting PS2 maps to the PC, don't remove NODRAW-textured surfaces (with a crossed circle "
"symbol) that are not visible in the PS2 version, but displayed by the PC engine.\n"
" -keeprandomprefix\n"
" When converting PC maps to the PS2, don't remove the hyphen prefix from the names of random-tiled "
" When converting PC maps to the PS2, don't remove the minus prefix from the names of random-tiled "
"textures, and also interleave and invert them similarly to how they're stored in the original Gearbox "
"map files.\n"
" With this option, they will be displayed incorrectly by the PS2 engine since it tries to draw "
"surfaces with them as usual, the interleaved and inverted storage is likely legacy functionality not "
"supported by released version of the engine, present only on two maps, with the rest of random-tiled "
"textures having the hyphen prefix removed and stored as normal.\n"
"textures having the minus prefix removed and stored as normal.\n"
" Note that the PS2 version doesn't support randomized tiling, only the PC software renderer does.\n"
" -nocompress\n"
" When converting PC maps to the PS2, don't compress the resulting maps.\n"
Expand All @@ -286,7 +286,7 @@ int main(int const argument_count, char const * const * const arguments) {
"the Half-Life PC software renderer.\n"
" -noreconstructrandom\n"
" When converting PS2 maps to the PC, don't try to reconstruct randomized tiling of textures on the "
"software renderer by adding the hyphen prefix and searching for all textures in the sets in the WADs, "
"software renderer by adding the minus prefix and searching for all textures in the sets in the WADs, "
"instead always displaying the specific tile selected by Gearbox.\n"
" -ps2texturefile bs2pcwad_file_path\n"
" When converting PC maps to the PS2, use the specified path to the file generated using `-mode "
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