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28 changes: 25 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,22 +17,44 @@ All mutability can be _piped out_ of your code.
use bevy::prelude::*;
use bevy_pipe_affect::prelude::*;

fn main() {
fn main() -> AppExit {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(
Update,
pure(rainbow_clear_color) // pure() is optional, just forces the system to be read-only
.pipe(affect),
)
.run();
.run()
}

/// This system defines the clear color as a pure function of time.
fn rainbow_clear_color(time: Res<Time>) -> impl Effect + use<> {
fn rainbow_clear_color(time: Res<Time>) -> ResSet<ClearColor> {
let color = Color::hsv(time.elapsed_secs() * 20.0, 0.7, 0.7);
res_set(ClearColor(color))
}

// One benefit of writing systems as pure function is that testing becomes much easier
#[cfg(test)]
mod tests {
use bevy::ecs::system::RunSystemOnce;

use super::*;

#[test]
fn test_rainbow_clear() {
// Create a world to test against
let mut world = World::new();
world.insert_resource::<Time>(Time::default());

// Now that we have a Res<Time>, we can run our system and get an output
let output = world.run_system_once(rainbow_clear_color).unwrap();

// Then, instead of checking that the world and its resources changed in a particular way,
// all we have to do is check that the output is correct
assert_eq!(output.value.0, Color::hsva(0.0, 0.7, 0.7, 1.0));
}
}
```

## Documentation
Expand Down
28 changes: 25 additions & 3 deletions examples/rainbow-clear-color.rs
Original file line number Diff line number Diff line change
@@ -1,19 +1,41 @@
use bevy::prelude::*;
use bevy_pipe_affect::prelude::*;

fn main() {
fn main() -> AppExit {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(
Update,
pure(rainbow_clear_color) // pure() is optional, just forces the system to be read-only
.pipe(affect),
)
.run();
.run()
}

/// This system defines the clear color as a pure function of time.
fn rainbow_clear_color(time: Res<Time>) -> impl Effect + use<> {
fn rainbow_clear_color(time: Res<Time>) -> ResSet<ClearColor> {
let color = Color::hsv(time.elapsed_secs() * 20.0, 0.7, 0.7);
res_set(ClearColor(color))
}

// One benefit of writing systems as pure function is that testing becomes much easier
#[cfg(test)]
mod tests {
use bevy::ecs::system::RunSystemOnce;

use super::*;

#[test]
fn test_rainbow_clear() {
// Create a world to test against
let mut world = World::new();
world.insert_resource::<Time>(Time::default());

// Now that we have a Res<Time>, we can run our system and get an output
let output = world.run_system_once(rainbow_clear_color).unwrap();

// Then, instead of checking that the world and its resources changed in a particular way,
// all we have to do is check that the output is correct
assert_eq!(output.value.0, Color::hsva(0.0, 0.7, 0.7, 1.0));
}
}