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SkeletalEngine

Create your own universe

Skeletal Engine is a custom terrain generation engine made through opengl and C++. It uses custom version of geometry clipmaps to render vast terrain.
Skeletal Engine is able to generate infinite proceduraly generated terrain using perlin noise and fbm.
Following are some screen shots:

Screenshot (69) Screenshot (48) Screenshot (70) Screenshot (52) Screenshot (71)

Use

Switch to proceduralShadows branch and clone the repo.
Use w a s d to move and mouse to look around.
Switch between wireframe mode and default mode using o and shift+o

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A C++ game engine. Create your own universe

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  • C 59.9%
  • Makefile 29.5%
  • C++ 7.4%
  • GLSL 1.8%
  • Objective-C 1.4%