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Tunnel Vision

Distort time and space by recording your surroundings through a collection of transformative filters. Each filter can be pinched or panned to alter your perception.

Tunnel Vision uses the shadercam library to integrate the device's cameras with an OpenGL graphics pipeline. Frames from the camera are recorded to buffers and GLSL shaders are used to create textures that distribute time in the final composition.

More Info

Tunnel Vision is built on top of another Android Experiment library called shadercam. Go check it out to build more apps that use the latest camera2 apis with opengl shaders!

Check out more Android Experiments and submit your own experiment!

Report any issues here - we love pull requests!

License

Copyright 2015 Google Inc.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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Distort your surroundings through a collection of transformative filters

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