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6000.1/autotile toc #390

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6 changes: 6 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,12 @@ All notable changes to this package will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)

## [4.2.2] - 2025-01-17

### Fixed

- [AutoTile] Add AutoTile to Table of Contents

## [4.2.1] - 2024-12-10

### Fixed
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1 change: 1 addition & 0 deletions Documentation~/TableOfContents.md
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Expand Up @@ -8,6 +8,7 @@
* [Animated Tile](AnimatedTile.md)
* [Rule Tile](RuleTile.md)
* [Rule Override Tile](RuleOverrideTile.md)
* [Auto Tile](AutoTile.md)
* [Other](Other.md)
* [Grid Information](GridInformation.md)
* [Custom Rules for Rule Tile](CustomRulesForRuleTile.md)
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1 change: 1 addition & 0 deletions Documentation~/index.md
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Expand Up @@ -49,6 +49,7 @@ the following additional Tile types that are included with this package.
given [Rule Tile](RuleTile.md) to provide different behaviour without changing the original Rules.
- [Advanced Rule Override Tile](AdvancedRuleOverrideTile.md): This Tile can override a subset of Rules for a
given [Rule Tile](RuleTile.md) to provide specialized behavior, while keeping the rest of the original Rules intact.
- [Auto Tile](AutoTile.md): This Tile match themselves based on the mask set on Textures to generate the AutoTile ruleset.

## Other

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2 changes: 2 additions & 0 deletions Editor/Tiles/AutoTile/AutoTileTemplate.cs
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Expand Up @@ -7,6 +7,8 @@ namespace UnityEngine.Tilemaps
/// <summary>
/// Template used to create an AutoTile from Texture2D and Sprites.
/// </summary>
[HelpURL(
"https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/AutoTile.html")]
public class AutoTileTemplate : TileTemplate
{
internal static string kExtension = "asset";
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2 changes: 2 additions & 0 deletions Editor/Tiles/RuleTile/RuleTileTemplate.cs
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Expand Up @@ -8,6 +8,8 @@ namespace UnityEditor.Tilemaps
/// <summary>
/// Template used to create a RuleTile from Texture2D and Sprites.
/// </summary>
[HelpURL(
"https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/RuleTile.html")]
public class RuleTileTemplate : TileTemplate
{
internal static string kExtension = "asset";
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3 changes: 2 additions & 1 deletion Runtime/Tiles/AutoTile/AutoTile.cs
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Expand Up @@ -6,7 +6,8 @@ namespace UnityEngine.Tilemaps
/// <summary>
/// Tile using AutoTiling mask and rules
/// </summary>
[CreateAssetMenu]
[HelpURL(
"https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/AutoTile.html")]
public class AutoTile : TileBase
{
[Serializable]
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4 changes: 2 additions & 2 deletions package.json
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@@ -1,7 +1,7 @@
{
"name": "com.unity.2d.tilemap.extras",
"displayName": "2D Tilemap Extras",
"version": "4.2.1",
"version": "4.2.2",
"unity": "6000.1",
"unityRelease": "0a9",
"description": "2D Tilemap Extras is a package that contains extra scripts for use with 2D Tilemap features in Unity. These include custom Tiles and Brushes for the Tilemap feature.\n\nThe following are included in the package:\nBrushes: GameObject Brush, Group Brush, Line Brush, Random Brush\nTiles: Animated Tile, Rule Tile, Rule Override Tile\nOther: Grid Information, Custom Rules for Rule Tile",
Expand All @@ -15,7 +15,7 @@
"com.unity.modules.jsonserialize": "1.0.0"
},
"relatedPackages": {
"com.unity.2d.tilemap.extras.tests": "4.2.1"
"com.unity.2d.tilemap.extras.tests": "4.2.2"
},
"samples": [
{
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