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[bug fix][LensFlare] UNITY_UV_STARTS_AT_TOP is always defined. #7853

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Original file line number Diff line number Diff line change
Expand Up @@ -121,7 +121,7 @@ float GetOcclusion(float ratio)
float2 dir = _OcclusionRadius * SampleDiskUniform(Hash(2 * i + 0), Hash(2 * i + 1));
float2 pos0 = _ScreenPos.xy + dir;
float2 pos = pos0 * 0.5f + 0.5f;
#ifdef UNITY_UV_STARTS_AT_TOP
#if UNITY_UV_STARTS_AT_TOP
pos.y = 1.0f - pos.y;
#endif

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